CEO & Owner
Markus Beyr is CEO and owner of Attraktion! GmbH. Attraktion! covers a group of innovative companies, mostly formed in 2011, creating media-based attractions and turn-key solutions for entertainment and leisure venues. The experience products created by Markus and his team cover a wide range of immersive experiences, interactive group games and a unique range of entertaining robots. Furthermore, his vision to merge the integration of attractions with the production of specialty venue movies for immersive and 4D attractions evolved in forming an in house CGI Animation Studio, focusing solely on nothing else than special venue films for the out of home entertainment markets. The company holds patents in interactive solutions and media based attraction technology. Noteworthy is that Attraktion! invented several new product genres within outstandingly short periods, also surprising is the fact that all the developed products have been placed in the market even before they were official launched!
Markus thinks outside the box together with vast industry experience in special venue theatres, he constantly teaches young professionals on proper use of innovative technologies in a leisure group experience. Nowadays his products invade the water park market to bring in media-based experiences for the first time ever as major integrated part in wet environments.
Markus started in themed entertainment beginning in the 90’s as lighting designer. Today, he’s one of the world’s leading attraction producers, with more than 250 attractions realized all over the world. He has been involved in successful projects for many theme parks around the world, and more than a hundred and twenty 4D/5D attractions plus numerous dark rides, brand lands and fulldome experiences: Marvel Superheroes 4D at Madame Tussauds London (UK), Dreamplay Manila (Philippines), Arthur 4D at Futuroscope (France), Swarovski Crystal World (Austria), Ancol (Indonesia) and City of Dreams, Macau (China). Markus´s work has been featured in industry publications such as; 4D Media Master (IP Magazine) and Future of Entertainment (EAP Magazine) and he has won several awards, including the prestigious THEA Award for outstanding achievement. He is active in global industry associations, served as member of the IAAPA European Committee, TILE Committee and the IMERSA Boards of Advisers. Markus is also a frequent speaker at global conferences and has spoken in almost every corner of the world at industry events from TEA SATE Orlando, Future of Retail Dubai to several Theme Park Summits in China.
Markus Beyr is speaker of the following session:
Columnist and Consultant
Tubefilter.com & TVRev.com
An award-winning journalist and communications strategist, David Bloom is a columnist for online news sites Tubefilter and TVRev, writing about the collision between technology, entertainment and media.
As a communications strategist and principal with Words & Deeds, Bloom advises a wide range of companies on content marketing and creation, social media and broader communications strategy, drawing on his years as a journalist, editor, communications executive and podcast producer/host.
He is a strong proponent of the power of narrative, of crafting a compelling story across a range of media and social media to capture an audience and build understanding and engagement.
Bloom has worked in senior positions at Deadline Hollywood, Variety, MGM, the USC Marshall School of Business, Los Angeles Community Redevelopment Agency, Red Herring magazine and the Los Angeles Daily News among others. He has consulted widely on communications and social-media issues with major companies such as TechStyle, Herbalife, Amazon, ShortsTV and Goldstar, and with fast-growing tech startups such as Epoxy.tv, Vertebrae.io, KarmaBox, Canvs.tv and Beachfront Media.
Bloom frequently moderates conference and event panels on digital media, virtual reality, the film industry and related tech and entertainment issues. He has hosted and produced hundreds of audio and video episodes for Deadline, USC Marshall and other outlets. Bloom has been a frequent guest lecturer at USC, Pepperdine, Boston University, Syracuse University, Chapman University, BIOLA and Cal State - Fullerton among others. He graduated with honors from the University of Missouri School of Journalism.
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Simon has been working with location based VR experiences at his company Escape VR for over a year. Starting with creating high quality content for the escape room industry, the team at Escape VR has successfully deployed their turn-key VR solution to over 20 locations in 5 countries.
Before his endeavors in VR, Simon has been and is still the CEO of StuckPixel, a mobile app company. As CEO, Simon has helped his team capture the #1 app ranking on Apple's mobile appstore, then proceeded to push three more apps into the top 10. StuckPixel has generated 50 million app downloads with hundreds of thousands of daily active users.
Simon Chu is speaker of the following session:
The Elumenati, LLC
D’nardo Colucci is speaker of the following session:
Blue Laser Consulting
Bob Cooney is an electronic gaming and location-based entertainment veteran, and a frequent contributor to RePlay Magazine with 25-years of experience bringing high tech out-of-home entertainment to consumers, operators, and venues. In 1991 as founder and chief executive of NASDAQ-listed laser tag pioneer Laser Storm, he partnered with Edison Brothers Stores to introduce laser tag and Virtuality VR centers across America. He later joined the initial executive team of Global VR, which introduced the first commercially successful virtual reality arcade game, the VR Vortek, and the first successfully licensed AAA PC-to-arcade cabinet conversion, EA Sports PGA Tour Golf. Cooney went on to become VP of marketing and business development of Ecast, who introduce the world’s first broadband connect digital jukeboxes, and COO of NTN Buzztime, the legendary networked trivia game company where he launched the restaurant industry’s most successful restaurant entertainment system into chains like Buffalo Wild Wings.
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Charlie Fink is a former Disney, AOL and AG Interactive executive who writes about VR, AR and new media for Forbes. While at Disney, he famously came up with the idea for "The Lion King". In the 90s, Fink was EVP & COO of VR pioneer Virtual World Entertainment. He is the author of "Charlie Fink's Metaverse, An AR Enhanced Guide to VR & AR" and a professional speaker whose numerous appearances include CES, SXSW, and AWE.
In addition to his column in Forbes, Fink is the contributing editor of VR Voice, and a regular contributor to HuffPost, Virtual Realty Pop, and VR Scout. He is the author of "Charlie Fink's Metaverse, An AR Enhanced guide to AR &VR".
In addition to his work as head of story development for Disney Feature Animation during the second golden age of Disney animation (‘85-’92), Fink was SVP & CCO of AOL Studios (‘95-’99). His past experience also features successful exits from several startups, including eAgents, which sold to AG Interactive, where he then served as President for three years, and Charlie Company, an SEO/SEM affiliate marketer and consultancy that most notably created "The Other 98%" for client Moveon.org in 2009, which now has over 6 M followers on Facebook. Charlie Company was sold in a private transaction in 2014.
Charlie Fink is also a producer of live theater in NYC. He is the Producing Artistic Director of the New Musical Foundation, a non-profit that supports the development of new musicals and has won over 15 awards for its productions. From 2007-2017 Fink was Chairman of the Drama Desk Award-winning NY Musical Festival. His next production is "The VR Show".
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I am an Entrepreneur, Father, and Cancer Patient. Most recently I founded The Holodeck, a Mixed Reality Innovation Center. Through these centers, the general public can come and experience tomorrow's entertainment technologies in a world-class environment. Like Walt Disney, I am passionate about creating an atmosphere far beyond a typical, dirty, arcade. I also manage a team of in-house developers who work to create Virtual and Augmented software and games for several industries.
I've travelled the country as a Trapeze Artist and Fire Eater, eventually doing professional magic and opening a computer repair shop in Kentucky. It was there in Kentucky I first learned about the rare cancer I had growing just beneath my skull. While battling this disease I’ve also owned a Hibachi Steakhouse, opened a video game lounge in FL, and started a software development company, amongst also spending a ton of time in Epcot (Disney World) and studying material from the Disney Institute.
Over the last 2 years, my battle with cancer has intensified, causing me to wonder what I would leave behind should I ever have the misfortune of no longer being around. And so, after just one month of my newborn son coming into the world, I took the greatest concept I believe I ever experimented with, my video game lounge, and combined it with two of my favorite things, Star Trek and Disney, to create the ultimate forward-thinking place for gamers to feel welcome and part of something unique; The Holodeck. On July 1, 2017, my son Travis turned 1 month and my legacy was born in Stamford CT with Center #1. We are now going on 5 Centers across the country in just 7 months and we don't plan on stopping anytime soon.
Todd Fuchs is speaker of the following session:
Founder & CEO
Jan Goetgeluk is the founder and CEO of Virtuix and the developer of the Virtuix Omni, the world’s leading virtual reality motion platform for moving freely and naturally in video games and virtual worlds. Founded in early 2013, Virtuix is the pioneer of the Active VR category. Virtuix raised more than $16MM from private and institutional investors, and has shipped more than 2,000 Omnis to date to VR arcades and entertainment centers all over the world.
Prior to founding Virtuix, Jan was an Investment Banking Associate with JP Morgan Chase in Houston and New York. He holds a Bachelor of Science and a Master of Science degree in Mechanical Engineering from the University of Ghent in Belgium, and an MBA from Rice University in Houston, Texas.
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Co-Founder & Head of Growth
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Nolan Heimann LLP
Nearly 30 years of experience in immersive, experiential and location-based entertainment - the mere number of years of focus does not do justice to the passion. A career spent negotiating and documenting deals, building relationships, and developing businesses. Experienced general counsel, visionary problem-solver and business strategist, combining practical business experience with legal expertise and creativity. Proven success as dynamic business leader with knack for building consensus and motivating others. Known for energy, optimism and warmth.Specialties: location-based and immersive entertainment, strategic partnerships, licensing, cross-platform monetization, business and legal strategy for creative assets, technology and intellectual property.
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Dan Jamele is speaker of the following session:
Tick Tock Unlock
Ali Khan is speaker of the following session:
CFO and VP Business Development
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The Gateway Virtual Reality Showroom
Rob McCarty is speaker of the following session:
Vice President Strategic Planning
Kraftwerk Living Technologies GmbH
Kevin has a diverse career spanning over 40 years across museums retail and themed entertainment and with design and technology. He is an international thought leader in the use of technology to deliver amazing visitor and user experiences. As the VP of Strategic Planning with Austrian creative technology integrators, Kraftwerk Living Technologies, he is based in the UK and is working on projects across the globe including China, Middle East and North America.
His career has included being the Development Director at design group Event Communications in London, and at Electrosonic Ltd, a major audiovisual and technology provider, where he actively participated in a number of Board roles over a 20 year period. He also worked at the Natural History Museum in London, with responsibility for the technology development team established during his 10 years there.
Kevin’s experience throughout technology implementation in Corporate, Cultural and Brand projects is extensive, also supporting and working with many conferences and publications over the years.
He is a founding member of the Themed Entertainment Association, TEA, having held a Board position for 8 years, including President of the European and Middle East Board, and is currently back on the EME for second term. He has actively chaired TiLE conferences and been a conference committee member over 25 years and he also on the fundraising committee for the Big Cat sanctuary in the UK.
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Founder & Game Designer
Matthias Sala is speaker of the following session:
Jesse Schell is the CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and entertainment games, including Yale Medical's PlayForward: Elm City Stories, Water Bears VR, SuperChem VR, the Daniel Tiger’s Neighborhood games, and Happy Atoms. Schell Games also creates pure entertainment content, such as the award-winning VR game I Expect You To Die, and the comedy space game Orion Trail. Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his book The Art of Game Design: A Book of Lenses and his predictions about the future of gaming technology. He is a previous chair of the International Game Developers Association and former Creative Director of the Disney Virtual Reality Studio.
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Founder and the Chief Executive Officer
Brad Scoggin is a founder and the Chief Executive Officer of Springboard VR, a 12-month-old software start-up that has created a SaaS platform for LBVRE management and content licensing. In just one year under Brad's leadership, SpringboardVR has grown to become one of the largest management platforms and distributors of VR content in the LBE space with over 200 locations across 23 countries and a 17% average monthly growth rate in minutes tracked. Prior to entering the VR industry, Mr. Scoggin served as the Executive Director for Mission Generation, Inc., an international nonprofit distributing educational curriculum. Under his leadership, the organization reached and maintained a consistent 30% annual growth rate in funding over a 6-year period. Mr. Scoggin earned a bachelor’s degree in business from the University of Oklahoma. He and his wife, Dr. Merlyn Scoggin, a practicing psychiatrist, currently live in California with their daughters, Abrielle and Sarah, and son, Isaac.
Brad Scoggin is speaker of the following session:
Managing Partner :: Creative Director
Alexandre is at the helm of Float4’s vision and strategy as he continuously fuels award-winning content-driven experiences. Always on the go, and perpetually analysing upcoming industry trends, he spearheads Float4’s business development and creative initiatives from his New York base. Alexandre is a passionate, insightful and inspiring leader with an unending desire to expand the limits of the possible.
Information about Alexandre Simionescu's session will follow soon.
Virtual World Society
Christopher Stapleton is a innovation entrepreneur making creative leaps in experience design to transform lives in entertainment, education and marketing. His research firm, simiosys.com, oversees projects and research around the world. As a Co-Founder of the Virtual World Society, he engaging global collaboration in Virtual Worlds. He is a pioneer in the practice of designing, building and evaluating the next generation immersive technology that melts the boundaries between reality, virtuality and the imagination. His work as Creative Venture Catalyst has helped launch and transform institutions through innovative design management and research. As a community organizer, he has founded and directed many entertainment, education and innovation initiatives across civic, academic and commercial sectors.
Christopher Stapleton has delivered innovative products and destinations for global entertainment and technology brands including: Universal Studios, NASA, Disney, Canon Nickelodeon, Meraas, Legend, Sanrio, Wanda, Sanrio, Resorts World Sentosa. He has shipped effective Virtual and Augmented Reality experiences based on the best practices of experience design for entertainment, education, training, marketing, health and wellness.
As Creative Producer for premiere destinations, he has mounted one-of-a-kind attractions integrating architecture, live performances and interactive virtual worlds for use in entertainment, education and social media customer experience (CX). Under his creative direction, he has facilitated transdisciplinary collaborative teams of designers, game developers, architects, engineers, fabricators, estimators, schedulers, operators and maintenance teams.
As Experience Architect, he has developed novel place-making and guest experiences from Broadway, filmmaking, theme parks, playgrounds and virtual games to define a competitive edge for global media technology brands. Blending artistic expression with emerging technology of Virtual and Augmented Reality (VR/AR) he create compelling immersive stories and games to enhance destinations for international audiences of Leisure & Entertainment, Education & Recreation Art & Culture, Dining and Retail, Health & Hospitality, Conferences & Tourism.
As Design Research Director, he initiates technology transfer projects for advancing simulation technology, techniques and talent to address the worlds pervasive problems. He has served as an Innovation Broker for global media and technology brands such as Canon Inc. IBM, MGM and Nickelodeon
Christopher Stapleton is speaker of the following session:
VP of Strategy and Business Development
Baba Uppal is the VP of Strategy and Business Development of two-time Emmy® Award-winning Secret Location, a content and technology studio for emerging platforms. With a background of management, strategy consulting and finance, Baba has gained expertise in start-ups and institutional media companies alike. Baba leads the overall strategy for the Vusr product in response to market demands and trends and has been crucial for identifying untapped opportunities within and surrounding VR applications, and for developing strategic and strong partnerships for Secret Location.
In 2016, Secret Location was acquired by Entertainment One (eOne). Secret Location develops its own original technology IP, platforms as well as brand and content properties. The company has been recognized with hundreds of accolades for spearheading innovation in Virtual Reality media, becoming the first to win a Primetime Emmy® for a Virtual Reality project through its work with FOX.
Baba Uppal is speaker of the following session:
CHAIRMAN & CHIEF EXECUTIVE OFFICER
Kevin brings more than 30 years of strategic C-suite experience leading domestic and international operations of evolving technology companies headquartered in the Silicon Valley and Seattle. He has held multiple CEO positions in organizations, ranging from venture or private equity-backed early-stage companies to IPO’s and publicly traded global organizations serving the Fortune 500.
Kevin Vitale is speaker of the following session:
Co-founder and General Partner
Outpost Capital LLC
Ryan Wang is Co-founder and General Partner of Outpost Capital, a leading Silicon Valley based venture capital fund focusing on VR/AR and new frontier technology with a strong presence in China. Ryan is known as a VR/AR expert who oversees companies in the US and greater China, with solid insights and strong connections in both markets.
Prior to Outpost, Ryan was a Venture Partner at CLI Ventures. Early in his career, Ryan has compiled a comprehensive and successful career as an investment banker at Citigroup and Societe Generale in New York City. Ryan is a snowboarder, world explorer and owner of many stylish hats.
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Blueprint Reality Inc.
Tarrnie Williams is a highly experienced, creative leader who has dedicated his career to building products on the leading edge of interactive technology. He has led development on almost every platform launch, new device, and business model, and has helped build and operate multiple successful studios and teams, including Electronic Arts Canada and Los Angeles, Relic Entertainment and Roadhouse Interactive. Tarrnie is currently the co-founder and CEO of Blueprint Reality Inc., an inter-reality media company that enables the sharing of experiences between people in the real world and the virtual world, via mixed reality.
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