Future of Immersive Leisure - Las Vegas - Day 1 - Wednesday, May 16th, 2018
VR location-based entertainment is clearly at a nascent stage, lacking key structural elements. This session will examine new strategies integrators, distributors, syndicators, and hardware and software platform providers, and other third party developers are taking to build a new and more robust infrastructure for VR location-based entertainment.
The VR and MR arcade experience is expanding with the introduction of more diverse content and new business models. This session will examine key new opportunities for non-game content in arcades, the effectiveness of membership/subscription models for VR and MR arcades, internal content development in arcades, and the use of VR arcades as incubators for new VR and MR experiences.
Immersive rides are undergoing a major transformation, with the introduction of new technologies and a wider range of experiences.
A steady stream of less conventional immersive rides have been rolled out. Immersive rides such as those employed in Disney’s land “Pandora- The World of Avatar” are revolutionizing the medium.
Over the past year, there has been a flurry of announcements about VR coasters and rides, including rides connected with well known properties. The new rides and coasters promise to integrate more powerful and versatile technologies. But what are the best opportunities for VR in those attractions, and how can VR be well integrated in those attractions? A growing number of park operators are also using or plan to add AR to the mix. How will that expand opportunities for immersive rides and attractions? This session will examine how to effectively harness VR and AR in or with rides, and address such key issues as hygiene and throughput concerning VR rides.
The strong growth of e-sports is opening up key new opportunities for next-generation immersive sports experiences. VR and AR afford deeper, more interactive location-based sports experiences, including VR sports tournaments and VR sports leagues. This session examines the likely development and growth of those experiences and the most effective immersive sports experiences out-of-home.
Given the nascent stage and frequent churn in VR and AR location-based entertainment experiences, it can often seem difficult discerning clear trends in visitor attitudes towards those kinds of experiences. This session will present findings and insights regarding visitor attitudes towards hardware, content, and pricing issues relating to VR and AR location-based entertainment. These research results and insightscan help significantly in better positioning VR and AR location-based entertainment projects.
New platforms, technologies, and strategies are needed to create a more robust ecosystem for next-generation immersive cinema. This session will examine how leading edge filmmakers and industry organizations are helping to develop and build the market for that cinematic form. In particular, the session will assess key opportunities for VR cinema in specialized VR theaters and shopping malls.
Future of Immersive Leisure - Las Vegas - Day 2 - Thursday, May 17th, 2018
The VR theater concept seems to be constantly reevaluated and reinvented. Many diverse strategies are being employed to introduce VR in movie theaters, including offering VR games in theaters and using theater space for essentially VR exhibitions, but what are the best prospects. This session will examine a panoply of VR theater strategies and outline some of the more promising directions for VR theaters.