Senior Vice President, Entertainment & Games Strategy
Dave & Buster's Inc.
One of the best-known and most highly respected executives in the video game industry and an active investor in the digital media sector, Kevin was one of the original group of four individuals at Microsoft Corporation who came up with the idea for the Xbox video game system, an initiative that grew in part out of his role as group product manager for the DirectX family of Windows technologies.As Microsoft's first director of third-party relations for Xbox, Kevin secured support for Xbox from all major game publishers worldwide and created and managed the programs and processes that would ultimately lead to the strongest software line-up ever for the launch of a game console.Prior to joining Microsoft, Kevin served in a number of business and production capacities at Mindscape, a video game industry pioneer. After leaving Microsoft, Kevin co-founded or served in an executive capacity at a number of innovative, venture-backed companies including Capital Entertainment Group, the video game industry's first independent production company; Infinium Labs, a pioneer in the field of digital software distribution whose flagship product was a finalist for Best Hardware at the 2004 Electronic Entertainment Expo; and Nival Interactive, the largest independent game developer in Eastern Europe.Although he developed a number of games on his own during the industry's infancy, Kevin chose to attend the prestigious University of Southern California School of Cinema-Television where he majored in screenwriting and directing, before combining his two passions, technology and entertainment, in the field of interactive entertainment.
Kevin Bachus is speaker of the following session:
Ralph Barbagallo is a game industry veteran, entrepreneur, software engineer, published author, and experienced Augmented Reality and Virtual Reality developer. Ralph’s latest projects include the VRLA mixed reality Easter Egg hunt: a live HoloLens experience combining a physical set and a mixed reality experience available to the public. Forgesmith VR: a launch title for Gear VR’s new motion controller. Ether Wars: the first mixed reality RTS for HoloLens. InnAR Wars: an award-winning multiplayer strategy game for Google Tango. Caldera Defense: an action/strategy game for Gear VR. Ether Drift: an Augmented Reality strategy game combining 3D printed toys, games, and AR for mobile devices and upcoming wearable platforms. He is currently building next generation AR experiences for HoloLens and beyond.
Ralph Barbagallo is speaker of the following session:
Recognized as a creative and tech leader, Philippe Bergeron is the President and CEO of LA-based PaintScaping.com, an industry leader in 3D projection mapping. He’s also a successful actor, and holds a B.Sc. and M.Sc. in Computer Science.
He’s produced high-profile mappings for Sony Pictures, Eminem, Westin Hotels, Rodeo Drive,
Playboy Mansion, Tiffany & Co, Samuel Adams, MGM Resorts Int'l, BMW, Ariana Grande,
as well as for film and Broadway premieres. The mapping for Rihanna has reached over 1.5 billion views.
A recipient of many international awards in computer animation,
Bergeron has been an invited speaker all over the world, including London, New York, Monte Carlo, Tokyo, Montreal, and Melbourne.
Time Magazine has described his CGI work as a “breakthrough."
As an actor, Bergeron has been in over 50 film & TV shows, including Mad Men,
Iron Man 2, Rush Hour 3, Godzilla, Contact, ER, and Entourage. He guest starred on the first episode
of “The Sopranos” final season.
In his spare time, he enjoys landscape design.
His “Forest of Mirrors” garden has been featured on HGTV, and NBC.
Philippe Bergeron is speaker of the following session:
CEO & Owner
Markus Beyr is CEO and owner of Attraktion! GmbH. Attraktion! covers a group of innovative companies, mostly formed in 2011, creating media-based attractions and turn-key solutions for entertainment and leisure venues. The experience products created by Markus and his team cover a wide range of immersive experiences, interactive group games and a unique range of entertaining robots. Furthermore, his vision to merge the integration of attractions with the production of specialty venue movies for immersive and 4D attractions evolved in forming an in house CGI Animation Studio, focusing solely on nothing else than special venue films for the out of home entertainment markets. The company holds patents in interactive solutions and media based attraction technology. Noteworthy is that Attraktion! invented several new product genres within outstandingly short periods, also surprising is the fact that all the developed products have been placed in the market even before they were official launched!
Markus thinks outside the box together with vast industry experience in special venue theatres, he constantly teaches young professionals on proper use of innovative technologies in a leisure group experience. Nowadays his products invade the water park market to bring in media-based experiences for the first time ever as major integrated part in wet environments.
Markus started in themed entertainment beginning in the 90’s as lighting designer. Today, he’s one of the world’s leading attraction producers, with more than 250 attractions realized all over the world. He has been involved in successful projects for many theme parks around the world, and more than a hundred and twenty 4D/5D attractions plus numerous dark rides, brand lands and fulldome experiences: Marvel Superheroes 4D at Madame Tussauds London (UK), Dreamplay Manila (Philippines), Arthur 4D at Futuroscope (France), Swarovski Crystal World (Austria), Ancol (Indonesia) and City of Dreams, Macau (China). Markus´s work has been featured in industry publications such as; 4D Media Master (IP Magazine) and Future of Entertainment (EAP Magazine) and he has won several awards, including the prestigious THEA Award for outstanding achievement. He is active in global industry associations, served as member of the IAAPA European Committee, TILE Committee and the IMERSA Boards of Advisers. Markus is also a frequent speaker at global conferences and has spoken in almost every corner of the world at industry events from TEA SATE Orlando, Future of Retail Dubai to several Theme Park Summits in China.
Markus Beyr is speaker of the following session:
Writer and Strategist
David Bloom is moderator of the following session:
Yuval (“VRguy”) Boger is a leading authority on VR/AR technology and is the CEO of Sensics.
He joined Sensics in 2006 to help take VR from the lab to the market. He brings his unique technical experience and market expertise to the benefit of consumer electronics, out-of-home entertainment, industrial, defense and academic leaders to help them shape the art of the possible in VR.
He is a key architect of OSVR, the open-source virtual reality initiative, co-author of multiple VR-related patents and a sought-after expert speaker.
Yuval shares his thoughts about VR technology and the VR market at his popular blog www.vrguy.net
Before Sensics, Yuval was CEO of Oblicore, an enterprise software company (now part of Computer Associates), CEO of Unwired Express, a provider of context-sensitive wireless data platform, General Manager at RADCOM [NASDAQ: RDCM], and co-founder of Talia Technology, a medical diagnostic company. Prior to his commercial work, he had a distinguished 8-year military career.
He received a Master’s of Physics degree at Tel-Aviv University and an MBA from the J.L. Kellogg Graduate School of Management at Northwestern University.
Yuval Boger is speaker of the following session:
NFL Experience Times Square
Danny is a dynamic CEO with over 20 years of experience leading fast growing multi-channel consumer service businesses for global brands, with proven expertise in designing and delivering high touch, experiential products and services. Danny is currently the President of the NFL Experience Times Square, the world’s first interactive sports attraction in the heart of New York City. Previously, Boockvar was the Chief Executive Officer of New York Cruise Lines, Inc., operator of the world famous sightseeing company Circle Line Sightseeing Cruises which welcomes over 1 million visitors every year. New York Cruise Line's suite of brands also included North River Lobster Company, an award winning casual lobster restaurant experience, as well as the new Fish Bar at North River Landing, a seafood lounge, event space and rooftop concept, World Yacht, a leading luxury special events business, the Beast speed boat thrill ride and the Circle Live entertainment series.
Before New York Cruise Lines, Boockvar served as Chief Operating Officer & Chief Customer Officer of the Girl Scouts of the USA, where he helped transform the brand, customer orientation, and service delivery of the largest girl-serving organization in the world. Among other things, Boockvar led the first ever digitization of the $800 million Girl Scout cookie sale.
Prior to that, Boockvar spent almost 12 years as a senior executive at Weight Watchers International which saw pronounced growth during his tenure, having been purchased by private equity and taken public on the NYSE.
Information about Daniel Boockvar's session will follow soon.
CEO and Project Engineer
Neucities & Walt Disney Imagineering
He began his themed entertainment career with Walt Disney Imagineering as an architectural designer. He briefly left the company to work as a Show Designer for Rethink Leisure and Entertainment to work on an international theme park for 20th Century Fox. Recently, he returned to Walt Disney Imagineering as a Project Engineer, assisting in the development of the Star Wars Themed Land Expansion for Walt Disney Parks and Resorts. Throughout his career he has written about the impacts of technology, such as VR, AR and AI will affect the future experiences of theme parks and museums.
As an evangelist for the “smart city” movement, Kevin co-founded Neucities (formerly BrickBots), an online education network that works to educate professionals, community leaders and entrepreneurs in skills that drive the development of “smart city” and intelligible design processes in communities around the world. Most recently, Neucities was selected to participate in Y Combinator Start up School.
He, recently, established FutureUrbanLab a data journalism blog covering ideas that will shape the future of cities and their human experiences.
Kevin received his bachelor degrees in Architecture and Civil Engineering from Texas Tech University. Additionally, he has earned certifications in Data Analysis and Deep Learning, further pursuing his interests of understanding the human experience at intersection of technology and environment.
Kevin Boutte is speaker of the following session:
Keith Carr is speaker of the following session:
VR Junkies and Private Label VR
McKay is a full stack developer and a serial entrepreneur (optional add on) with a focus on business and cutting edge technologies
McKay Christensen is speaker of the following session:
Tony Christopher is speaker of the following session:
Blue Laser Consulting
Bob Cooney is an electronic gaming and location-based entertainment veteran, and a frequent contributor to RePlay Magazine with 25-years of experience bringing high tech out-of-home entertainment to consumers, operators, and venues. In 1991 as founder and chief executive of NASDAQ-listed laser tag pioneer Laser Storm, he partnered with Edison Brothers Stores to introduce laser tag and Virtuality VR centers across America. He later joined the initial executive team of Global VR, which introduced the first commercially successful virtual reality arcade game, the VR Vortek, and the first successfully licensed AAA PC-to-arcade cabinet conversion, EA Sports PGA Tour Golf. Cooney went on to become VP of marketing and business development of Ecast, who introduce the world’s first broadband connect digital jukeboxes, and COO of NTN Buzztime, the legendary networked trivia game company where he launched the restaurant industry’s most successful restaurant entertainment system into chains like Buffalo Wild Wings.
Bob Cooney is speaker of the following session:
Chief Strategy and Business Development Officer
Andrew Darrow is Chief Strategy and Business Development Officer at THE VOID overseeing its revenue driven business including the expansion of THE VOID’s global footprint of location-based immersive experiences through the strategic opening of VOID Experience Centers™ (VECs) and the acquisition of content for development. His unique background in location-based entertainment drives THE VOID’s efforts as both a destination partner and as global leader in immersive hyper-reality entertainment. Most recently Darrow served as Executive Vice President at KidZania, a global chain of role-playing theme parks. Darrow developed the global growth strategy for the company and expanded it into the world's most successful experiential edutainment business. Prior to KidZania, Darrow served as Vice President of NBC Enterprises, where he directed and oversaw the commercialization of the network’s content for use in strategic ventures and consumer products. Darrow has also held executive positions as an entertainment attorney, an Artist and Repertoire executive at MCA/Universal Records, and at Overland Management where he guided the musical careers for Talking Heads, Eurythmics, B-52s and the Ramones. He began his career as a concert and personal appearances agent at ICM.
Andrew Darrow is speaker of the following session:
Founder & CEO
Over 20 years of business leadership, creative direction and experience design in the software industry. I have a keen interest in building and leading teams to success, and harbor a strong passion for exceeding expectations in all aspects of delivery.I founded Stimulant in 2007 to start the company I always wished I could work for and hire as a vendor. I was frustrated with a lack of integrity, process and best practices in the agency world, and felt strongly that great customer service and empowering talented people to succeed were neither optional nor mutually exclusive. A focus on sustainability, process and risk management -- both internally and for our clients -- has enabled us to grow revenue by double digits year-over-year primarily through word-of-mouth
Darren David is moderator of the following session:
Chief Strategy Officer
Christian currently oversees strategy and business development efforts for 3D Live (Previously, Christian led strategic growth for Cedar Fair Entertainment (NYSE: FUN), an owner and operator of 11 regional amusement parks, including Knott’s Berry Farm in Southern California. As part of this role, Christian managed the company's efforts at the intersection of technology and entertainment, including virtual reality (VR), augmented reality (AR) and other immersive experiences. Recent projects include tetherless room-scale VR experiences, VR enhancements to pre-existing roller coasters, digital attractions based on Electronic Arts' popular Mass Effect and Plants vs. Zombies franchises and a gamified AR mobile app dubbed as “Pokemon GO for roller coasters” by the media. Christian and his work in location-based entertainment have been featured in numerous publications, including Fortune, The LA Times, IGN, [a]list, Inverse and PC Magazine.
Previously, Christian worked as a management consultant at Bain & Company where he advised Fortune 500 clients, private equity funds and their portfolio companies on strategy, operations and commercial due diligence. Christian began his career working for GE Capital in the United States and abroad. He received his MBA from the Wharton School along with an MA in international studies from the University of Pennsylvania and completed his undergraduate degree at Boston College.
Christian Dieckmann is speaker of the following session:
Director of Strategy and Product Development
SimEx-Iwerks Entertainment, Inc.
Clark Dodsworth does enterprise strategy and product strategy for companies who plan to survive the convergence of context, ubiquitous sensors, realtime analytics, and pervasive A.I. in mobile devices. User-centered solutions will be a fundamental requirement for efficiency, effectiveness, and data security. The result: hyper-personalization in both workplace and leisure.
Clark’s current interests are in XR strategy, secure swarm sensing and realtime scenario support for mobile users, in daily life and for entertainment applications.
Clark is currently Director of Strategy and Product Development for SimEx-Iwerks Entertainment, Inc. of Toronto, Canada, which produced the world’s first flight simulator attraction in 1985 and provided the motionbase ride system for Disney’s Star Tours in 1987. SimEx has high-tech theaters in Japan, China, and North America.
In 2007, Clark did product definition and technology specification for the world’s first large-scale Augmented Reality deployment, for the 108-square-mile Dubailand entertainment project. That project included four theme parks designed by Chimera Design. The technology arc for that that implementation has met expectations.
In 1998, Clark co-developed the original “Ambient Intelligence” strategy for Philips, focused on smartphones, homes, and sensors. He has done extensive patent assessment for IBM and co-authored and edited "Digital Illusion: Entertaining the Future with High Technology” (Addison-Wesley). He contributes to the International Symposium on Mixed and Augmented Reality, the Entertainment Technology Center at Carnegie Mellon University, and the SIGGRAPH conference.
In college, Clark’s major professor was Dan Sandin, inventor of the CAVE immersive VR system, the first VR dataglove, the Immersadesk, and the Infinity Wall. As an undergraduate, he studied theatrical special effects under Wolfgang Wagner.
Clark Dodsworth is moderator of the following session:
Conrad Granito is an Indian Gaming veteran with over 25 years of experience in supporting, assisting and developing strong economic development with Tribal Nations. Mr. Granito is currently the General Manager of the Muckleshoot Indian Casino located in Auburn, WA. With his arrival in June of 2014, he is providing vision and leadership to take “the biggest and best in the Northwest” to the next level of sustainability and profitability. Prior to this, Mr. Granito was the General Manager of the Coushatta Casino Resort located in Kinder, LA for five and a half years. During his time there, he was the leading force in adding over 400 rooms to the property, as well as implementing major remodel and renovation to the property. These changes spearheaded a rebranding of the property, which realized increased market share and profitability. Prior to this, Mr. Granito served as Tamaya Enterprise Inc. Board’s (TEI) General Manager of the Santa Ana Star Casino located 10 miles north of Albuquerque, New Mexico from December 2003 to August 2008. With his arrival, the Star regained its position as the premier local gaming venue in the Albuquerque market. Mr. Granito was instrumental in assisting the Santa Ana Pueblo in refinancing outstanding debt twice which has enabled the Tribe and its business operations to operate more effectively. The Casino grew in market share over 40% and experienced an over 150% increase to EBITA over four years and in turn experienced the highest revenues ever achieved by the Casino in its history. Mr. Granito was previously the General Manager of Sky Ute Lodge and Casino, which is owned and operated by the Southern Ute Indian Tribe of Southwest Colorado. Mr. Granito was responsible for all aspects of this southwest Colorado property. While there the operation experienced record setting increases in market share and profitability. Also, with an increased emphasis in employee development, turnover was decreased from 63% to 6% in less than 18 months. Prior to Sky Ute Lodge and Casino, Mr. Granito was the President/COO of GameTech International. During his tenure there the company became a publicly traded entity and realized a 40% growth in market share. Prior to GameTech International, Mr. Granito was the General Manager of Isleta Gaming Palace located south of Albuquerque, New Mexico. While there, the gaming operation experienced quadruple growth and a tenfold increase in net revenue. He was also actively involved in the entire compacting process with the State of New Mexico. Mr. Granito’s gaming career started with the Sycuan Band of Mission Indians where his final position was Director of Gaming Operations. While at Sycuan, Mr. Granito was also the lead consultant for the Sycuan Center of Gaming Management. This tribally owned and operated business assisted tribes in gaming development. Mr. Granito has also consulted in the areas of feasibility studies, site locations, internal controls, gaming development, marketing and other related matters with over 55 Tribal Gaming operations.
Conrad Granito is speaker of the following session:
Doug has a wide range of M&E expertise including two successful startups. He focuses on product and company strategy, business development and technical development. His patents in motion tracking have been used in innovative products for the professional market. His work at ILM, Disney, and EA can be enjoyed in some of the largest grossing projects in history, including Star Wars, Pirates of the Caribbean, Need For Speed, and Madden.
Doug Griffin is speaker of the following session:
VP of Sales and Marketing
Zone Laser Tag, Inc.
Erik Guthrie has nearly 25 years in the laser tag industry serving in many capacities. Starting out as a part time game marshall in 1993 to Vice President of Zone Laser Tag for the past 14 years. Zone Laser Tag is the world’s largest laser tag manufacturer with 40% of the world market. In addition, Erik was the Executive Director of the International Laser Tag Association for seven years and is also an owner/investor in several laser tag facilities. He has been quoted in the Wall Street Journal, INC Magazine, FAST COMPANY, as well as numerous trade publications. He serves as the Curator for the Laser Tag Museum and was recently featured on the hit television show “STORAGE WARS”. He owns and chairs the Laser Tag Convention held annually throughout the USA. Erik is involved in the R&D of the laser tag experience now enjoyed by millions of players every month around the world. Erik focuses on the game experience including auditory and tactical sensation during play as well as helping to develop the first set of reward-focused consumer spending metrics. Data driven yet emotionally satisfying game play is the reason laser tag has become the highest attraction generating revenue for an entertainment center and all development is based on the research and innovations by Erik and his team.
Erik Guthrie is speaker of the following session:
Nolan Heimann LLP
Nearly 30 years of experience in immersive, experiential and location-based entertainment - the mere number of years of focus does not do justice to the passion. A career spent negotiating and documenting deals, building relationships, and developing businesses. Experienced general counsel, visionary problem-solver and business strategist, combining practical business experience with legal expertise and creativity. Proven success as dynamic business leader with knack for building consensus and motivating others. Known for energy, optimism and warmth.Specialties: location-based and immersive entertainment, strategic partnerships, licensing, cross-platform monetization, business and legal strategy for creative assets, technology and intellectual property.
Wendy Heimann-Nunes is speaker of the following session:
Co-Founder and CEO
Nathan Huber is, at heart, an entrepreneur and technologist. As an executive producer Nathan has led projects for a long list of clients such as: Disney, Dell-EMC, Budweiser, Cedar Fair Theme Parks, and more. He is a specialist in stereoscopic 3D content creation and display optics, which are the foundation of the immersive arts (AR/VR/MR/3D/4D). After many years working in film, television and live events, Nathan founded 3D Live-Axo, a company dedicated to innovating location based entertainment and concerts. Through the invention of their next generation imaging hardware, 3D Live-Axo has led in the development of a new visual language based in “holographic” compositions. His visionary approach in creating the world’s first real-time interactive Stereo 3D virtual environments on stage have solidified 3D Live’s place as a leader in the immersive arts. 3D Live is the only company to launch multiple successful Live 3D concert tours/shows in the world and is now pushing innovation in the VR and AR space.He is currently leading 3D Live’s team of engineers, software developers, and artists in growing an array of Live Shows, VR/AR programs, and Theme park attractions that push the boundaries of immersive arts.His youthful approach to sculpting 3D Live has afforded the company the ability to grow quickly and maintain flexibility as they continue to develop and enhance their core technologies. Under Nathan’s leadership, 3D Live has made a mark in a crowded industry and is now becoming a leader in new multi-technology platforms.
Information about Nathan Huber's session will follow soon.
Dan Jamele is speaker of the following session:
Tick Tock Unlock
Ali Khan is speaker of the following session:
Jakob Kudsk Steensen
Artist and art director specialized in virtual landscapes:
Jakob Kudsk Steensen is speaker of the following session:
Director, Writer, Choreographer & Creative Entertainment
Michael has been established as one of the industries most in-demand director/writers and creative entertainment consultants. He began his directing career as assistant to the legendary Broadway director and producer, Joshua Logan, and made his professional directorial debut for Burt Reynolds at his theatre in Florida. Michael has also made his mark in New York and Regional Theatre, and is represented by critically acclaimed theatrical productions, musicals, outdoor festivals and corporate shows across the US and abroad.
Recently returned from Southeast Asia, Michael conceived and directed Sarah Brightman’s concert for the prime minister of Singapore, the record-breaking production of the cirque-style “Voyage De La Vie” and the original multi-million dollar musical blockbuster, “Lightseeker”. He is currently developing several new cutting edge show concepts for international clients, that embrace the exploding world of virtual reality and multi-media design, all promising to raise the bar for future productions.
As an Imagineer for the Walt Disney Company, both in the US and Japan, Michael has written and staged record-breaking stage productions, and contributed to major television shows and special events. His creative work for Tokyo DisneySea’s premier opening earned him the coveted THEA Award for Best Director.
As a theatre arts educator, Michael has served as Professor of Theatre for Florida State University, Co-director of the renowned Asolo Theatre Conservatory, Co-director of Burt Reynolds’ Institute for Theatre Training, and is in demand for his informative performance and audition workshops by major entertainment and educational venues.
Michael is currently Associate Creative Director for a multi-million dollar theme park project with Cirque du Solie’s creator, Franco Dragone. His association with Dragone began when Michael served as Artistic Coordinator for Celine Dion’s Las Vegas spectacular, “A New Day” at Caesar’s Palace, and Michael is represented on the famous Las Vegas strip by shows ranging from concerts and revues to special events for Cirque du Soliel, the House of Blues at Mandalay Bay, The Venetian, New York, New York and the celebrated Stirling club.
Michael LaFleur is speaker of the following session:
Next Generation Creative
Lenny Larsen is a passionate, wildly creative, world-changing entertainment executive who just happens to be in a wheelchair. He is responsible for overseeing the conception, design, and production of countless entertainment experiences around the world. Lenny’s experience extends through a multitude of mediums including: multibillion-dollar theme parks, film and television, cutting edge technological innovations, and theatrical spectaculars.
Lenny consistently brings to life compelling entertainment that inspires, amazes, and most importantly, it connects emotionally with millions of people throughout the world. Having worked on more than 100 high-level projects in 27 different countries; Lenny brings to the table creative vision, executive leadership, extensive international collaboration, and an infectious passion that wins over clients, gets projects approved, and rallies a team to tackle the impossible.
Lenny Larsen is speaker of the following session:
CEO / Creative Director
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award-winning innovation lab for experiential technologies in advertising, entertainment, and art. Exploring the boundaries of technology and design, Future Colossal creates immersive experiences and spaces, both physical and virtual, that are memorable, playful, and interact with the viewer. Drawn from a background in architecture, installation art, and experiential out-of-home, Jake’s vision shapes Future Colossal’s trajectory innovating new technologies and immersive experiences for brands such as Universal Studios, Warner Bros, Showtime, BMW, Jay Z, Microsoft, and MasterCard. He's been featured in major publications including the Washington Post, Fast Company, PSFK, and MediaPost and his work has received prestigious awards such as Cannes Lions, Clio, Andy, AdWeek Project ISAAC, and Art Directors Club.
Jake Lee-High is speaker of the following session:
A highly experienced branding, theme park, operational and licensing executive, Greg advises major entertainment, technology and development companies on ways to merge technology and storytelling to create immersive live and location-based experiences that drive sustained revenue and forge powerful connections with consumers. Greg has brought his comprehensive skills, from formulating strategies that optimize IP across live and themed entertainment categories and negotiating complex transactions, to developing compelling creative and managing cross-disciplinary teams, to develop and produce major projects for some of the world’s most recognizable brands and IP, including 20th Century Fox, Bacardi, The Simpsons, Avatar, Hyundai and China Mobile.
Greg most recently served as the head of Global Live & Location Based Entertainment for 20th Century Fox, where he built the group and led strategy, business and creative development for theme parks, resorts, exhibitions and live shows. He is the chief architect of the strategy to take Fox into the branded destination space and led development and creative efforts for Fox’s first branded theme park, 20th Century Fox World, Malaysia. The park, fully designed and under construction, is set to open in in June 2018 and will feature world-class attractions based on Fox film franchises, including Ice Age, Night at the Museum, Aliens and Planet of the Apes. Greg oversaw the development and expansion of the Simpsons “Springfield” themed lands at Universal Studios Orlando and Hollywood. The project brings the iconic show to life with 11 themed restaurants, including Krusty Burger, Moe’s Tavern, Lard Lad Doughnuts and the Duff Beer Garden and is the recipient of the 2017 TEA award for Innovation in Themed Food and Beverage. In addition, he developed an Alien branded multi-player free-roam VR attraction, which will begin a roll out to locations across the world later this year. Under his leadership, the LBE group enjoyed diversified and rapid growth across categories and created a robust platform for sustained long-‐term revenue, brand building, marketing and sponsorship. Other notable projects he developed at Fox include Avatar: Discover Pandora global touring exhibition, American Horror Story maze attraction at Universal Studios, The Simpsons 4D attraction and live arena shows based on Ice Age and Alvin and the Chipmunks.
Previously, Greg was the Creative Director at BRC Imagination Arts, where he led the development of large-scale branded entertainment projects for such clients as Bacardi, Abbey Road Studios, Guinness and GE. He was Show Producer of the enormously successful USA Pavilion at Expo 2010 Shanghai, working hand-‐in-‐hand with the U.S. Department of State and 60 leading US brands including Microsoft, Pepsi and P&G. The experience presented America’s spirit of innovation, collaboration and creativity to over 7.5 million Chinese visitors. The USA Pavilion won the prestigious Gold Standard Public Policy Award for Country Promotion. Greg also created the concept for the award winning Information Communication Pavilion for China Mobile and led the business and creative development for the groundbreaking AMOREPACIFIC Story Garden visitor experience in Korea, which is the recipient of a 2015 TEA award.
He is the writer, producer and director of award-‐winning independent feature films, “Macbeth in Manhattan” and “Knots”.
During his five years as Artistic Director of the National Shakespeare Company, Greg produced and directed critically acclaimed productions including Macbeth, Julius Caesar and As You Like It.
Greg Lombardo is speaker of the following session:
President/Chief Creative Officer
Falcon's Treehouse, LLC
Cecil founded Falcon’s Creative Group in 2000, hoping for a place where his imagination could soar. This powerful dreamer’s visions have taken flight in the hands of a talented team, shaping immersive experiences that make the unimaginable a reality. While the internationally-recognized firm continues to expand and attract top talent, at its core remains one man’s inspiring pursuit of innovative quality entertainment.
Cecil collected the tools of his trade alongside some of the brightest minds in the industry. He holds a BFA in Environmental Design from San Diego State University. In 1992, he joined Iwerks Entertainment, where he quickly gained traction as an important project design voice. He transitioned to Universal Studios as a Creative Manager and Creative Director, a pivotal force behind Terminator 2: 3D and Twister: Ride It Out! His tenure called upon expertise in production, concept design, and art direction. It was a major undertaking – one that gained Cecil widespread recognition – but it was nothing compared to the challenge of leading his own creative firm.
Cecil nurtured the humble roots of Falcon’s Creative Group with unfettered design savvy and robust architectural understanding. He delivers superior results within realistic technical boundaries that do justice to clients’ ideas. Cecil has conceived master planning for an astonishing variety of clients and projects including Disney, OCT Ecopark, IMG Worlds of Adventure, SeaWorld Parks & Entertainment, and Universal Studios. He has led multiple Thea and VES award-winning ventures, such as Curse of DarKastle, Charlie and the Chocolate Factory, and Dragon’s Treasure™. Cecil understands how to transform a spark of inspiration into a vast bonfire of creativity. For all this success, Cecil’s future – and the future of Falcon’s Creative Group – is just getting started. Imagine that.
Cecil Magpuri is speaker of the following session:
Jack Rouse Associates
Shawn McCoy is Vice President of JRA (Jack Rouse Associates), a studio that plans, designs and realizes theme parks, attractions, museums and branded projects worldwide. With over twenty years experience in project development, Shawn is widely recognized as a thought leader in the themed entertainment industry, and regularly presents on industry trends, intellectual property, branded attractions, emerging technologies and immersive storytelling. Shawn has served as a speaker, panelist, or moderator for conference sessions around the world, including the Themed Entertainment Association’s SATE Conference, the China Summit, and the Museum Education for Children Symposium. For the past eight years, he has presented the session “Emerging Trends in Immersive Design” at the annual International Association for Amusement Parks and Attractions (IAAPA) Expo to capacity attendance. He is a regularly featured contributor for numerous industry publications and webinars, and has been interviewed as a trends expert by mainstream publications and media such as Forbes and CNN.
Shawn McCoy is moderator of the following session:
Forty-year amusement industry veteran Vernon McGugan is the CEO of DreamCraft Attractions, an “Experience Technology” company delivering the next wave of revolutionary theme park experiences using Virtual and Augmented Reality Technologies. With over 23 years of experience working at Walt Disney Imagineering and an additional 20 years of experience with Universal Studios Japan and Universal Creative, Vernon’s insight into the development of theme park attractions, consumer experience, and service is an invaluable asset to the DreamCraft team.
Vernon’s initial venture into the industry was leading the opening of the first computer-operated roller coaster, Space Mountain, at Walt Disney World in 1975. Additionally, under Vernon’s guidance as senior vice president of the operations division, Universal Studios Japan opened to a theme park record of 11.2 million visitors in its first year.
While Vernon’s career spans all facets of theme park operations, design, and project management, he most recently acted as the project executive for the design, construction, and operations planning of the hugely successful Harry Potter attraction at Universal Studios Japan, which opened in 2014. Vernon also led his Universal Studios Japan team in developing more than one billion dollars in planned projects
As CEO of DreamCraft Attractions, Vernon brings a keen understanding of the needs of themed entertainment owners and is committed to providing solutions that exceed these needs. His philosophy is centered on bringing world-class experiences to consumers in unique ways.
Vernon McGugan is speaker of the following session:
Director of Museum Operations
21c Museum Hotels
Eli Meiners currently holds the position of Director of Museum Operations for 21c Museum Hotels. He joined the company as Museum Manager of the Cincinnati location in 2012 prior to the completed revitalization of the 101 year old Metropole building located in downtown Cincinnati. Before becoming the Museum Manager for the 21c, Meiners worked for the Cincinnati Art Museum as an Exhibition Designer and taught at UC’s School of Architecture and Interior Design at DAAP. Meiners also acted as Project Manager at Brashear Bolton Architects on award winning projects such as the renovation of the Mercantile Library.
21c Museum Hotels is North America’s first museum dedicated solely to collecting and exhibiting the art of the 21st century and open free of charge 24 hours daily.
A multi-venue museum with over 75,000 square feet of exhibition space across seven locations, 21c presents curated exhibitions and site specific installations that reflect the global nature of art today.
Eli Meiners is moderator of the following session:
Bruce Merati has over 30 years of experience in gaming, technology, accounting and finance. Bruce Merati currently serves as CEO of Uplay1™ and Session Gaming, LLC a Nevada licensed gaming manufacturer and distributor and CTO of BC Technology, a sports wagering solution provider. Bruce Merati’s professional experience started with 7 years at the London office of Price Waterhouse Coopers (PwC) and his gaming career goes back to the early days of Internet gaming as CFO and CEO of VirtGame Corp; a public company founded in 1995, one of the first Internet gaming service providers. VirtGame later transitioned into land based gaming technology with focus on race and sports book software and pioneered Nevada style sever-based slot machine technologies. Bruce’s expertise covers diversified gaming technologies such as Internet gaming; sports and race software, server-based slot machines, keno and bingo system and applications as well as casino operation management. Bruce Merati is a graduate of London School of Economics, a CPA and a Chartered Accountant in England and Wales.
Bruce Merati is moderator of the following session:
Audience Advocate and Experience Designer for Interactive Attractions, Exhibits, and Research
I am an experience designer specializing in audience engagement, immersive storytelling, and building meaningful experiences for groups and family entertainment. My goal is to design memorable experiences that bring people together in playful engagement, creating memories for families and friends to share. I am interested in interactive experiences that encourage the audience to become actively involved at whatever level they choose, in order to increase investment, create a more personalized experience, and encourage repeat visitation.My experience has included design work for entertainment and informal education venues, as well as design research applying storytelling and emerging media to real-world challenges such as high risk training and mental health therapy. I have produced designs and prototypes for museums, theme parks, research venues and corporate training applications
Information about Dana Mott's session will follow soon.
Nelson Advisors, Inc.
Trevor is an expert in the out of home Virtual and Augmented Reality sector. He recently completed a Masters of Digital Media degree at Ryerson University focused on Virtual and Augmented Reality and their impact on the Theme Park industry. Through this, he conducted research interviews with many leaders in the global out of home VR/AR industry. The objective of his research project was to discover how to effectively leverage immersive technologies (VR/AR/MR) in commercial out of home settings. Trevor also has past experience as a technology consultant at Deloitte Digital focused on digital strategy and transformation projects. Nelson Advisors targets projects involving digital strategy, business development and project management. Clients have included Dynamic Attractions, Secret Location, The App Labb and Globacore.
Trevor Nelson is moderator of the following session:
As a design and development studio RUST LTD. has worked on VR projects in a variety of contexts. About three years ago, they started doing some contract work in the attractions industry. In 2016 they launched Hot Dogs, Horseshoes & Hand Grenades on Steam for the HTC Vive. Recently they have worked on adapting that project for use in arcades and started developing new work specifically aimed at both the consumer and out-of-home contexts.
Luke Noonan is speaker of the following session:
Artist and Partner
Odvant Creative, LLC
Dena Nord blends together technology with an organic process to create vivid interactive paintings. Her artwork brings statements to walls by offering abstract visual playgrounds for the eye. Her plant-like layouts seem to radiate with rhythm on the canvas. She is a founding member of Spectacle art group, who wish is to use technology to enhance visual art. For the group's debut show, Spectacle used Augmented Reality in a variety of artistic ways paired with a diverse range of mediums. With her own art and with the Spectacle group, she hopes to change the way art can be interactable. She currently has over 20 paintings that are tagged in augmented reality to unlock hidden content.She was born and raised outside of Chicago, IL. She received her BFA from the University of Wisconsin–Milwaukee in 2009, where she focused on both design and painting. Dena currently works as an artist and designer while living in Milwaukee, WI. She is a founding partner at Odvant Creative, a design studio committed to furthering brands in the most creative ways. Her work has been exhibited at the augmented world expo in Santa Clara California, the Rochester Museum of Fine Arts, The Milwaukee Art Museum, Gallerie M and Gallery 2622 in Milwaukee, and other galleries throughout her career.
Dena Nord is speaker of the following session:
Technical filmmaker; creating custom patented software workflows for film production and producing awarded films using this in-house code and associated custom rigs. Virtual reality content production using Red Epic rigs and proprietary software. I focus on 360 stereoscopic HDR filmmaking for the the Oculus, HTC Vive, Microsoft HoloLens, Samsung Gear VR and Immerex platforms. Clients and teaming partners include (or have included) several of the major studios, broadcasters worldwide, museums, hardware manufacturers and vfx studios.
Greg Passmore is speaker of the following session:
Chief Digital Officer
The Franklin Institute
Susan Poulton is the Chief Digital Officer of the Franklin Institute science museum in Philadelphia where she is currently implementing one of the most comprehensive Virtual Reality strategies in the museum space. Her passion is inspiring and awakening curiosity in any audience and moving them to action through digital experiences and storytelling and Virtual Reality is a powerful medium for inspiration and learning. Susan has eighteen years of digital media strategy experience, working with organizations in both the for-profit and non-profit sectors. Before her current role, she spent seven years as Vice President of Digital Media for the National Geographic Society and prior to that spent nine years at America Online specializing in large-scale digital live event and content production. She has participated on numerous panels and advisory boards and was an Innovator in Residence at University of Nebraska, Lincoln lecturing on tactics for maximizing consumer engagement to create meaningful digital experiences. An avid traveler, photographer, and space enthusiast, Susan spends her spare time photographing rocket launches and volunteers to provide media and digital training to non profit organizations around the world.
Susan Poulton is speaker of the following session:
Daniel is a Computer Systems Analyst, Software Developer and Maker with 23 years of experience in the interactive software industry. He has joined YDreams in 2007 and has ever since led the development team in hundreds of projects, from creating the first collective virtual reality experience for a brand to the design of robotic assistants, from interactive playgrounds to the creation of a sound track for Rio de Janeiro during the Olympic Games based on real time data extracted from all kind of sources. He will share some insights on creating those memorable experiences and talk about “Arkave”, an immersive VR Arcade platform that YDreams is launching globally in 2017.
Daniel Prado is speaker of the following session:
Founder and CEO
Convergence of 4 Dimensions
Andrew Prell, a veteran inventor, director, developer, and serial entrepreneur, is an early pioneer of virtual reality, being one of the first to commercialize the technology in the early 1990s. Andrew was the founder and CEO of Alternate Worlds Technology, Inc. (AWT) which developed and successfully marketed the first US Manufactured Virtual Reality Arcade System, the "Reality Rocket". The system featured several high profile games developed by Andrew's team, including Wolfenstein VR, CYBERTAG, and one of the first real-time 3D virtual reality games, Xenomorph, which was based on PixelPlanes Technology from the University of North Carolina.
More recently, Andrew is the Founder and CEO of Convergence of 4 Dimensions where he is working with industry leaders and other established pioneers on the Silica Nexus Project. The Silica Nexus is the first next-generation virtual universe, blending augmented reality, virtual reality, and virtual worlds in a unified platform. The cross-reality experience will be truly cross-platform, accessible through any game device from mobile, console, and desktop to arcade, location-based entertainment, and theme park installations with different capabilities and contextual based interfaces.
Andrew currently holds two patents and is named as an inventor in a third (The Brainwave Joystick Patent).
Andrew Prell is speaker of the following session:
Phil Reyneri is an artist and technologist who combines sculpture, video projection, and generative graphics to blur the lines between digital and physical media.
He is currently Design Director at Lightform, the world's first computer for projected augmented reality. In 2013 Phil designed software behind Bot & Dolly’s short film “Box,” which won multiple awards including Siggraph’s Best in Show, a Cannes Silver Lion, and Prix Ars Electronica’s Award of Distinction. He has previously worked for Obscura Digital, Google, and IDEO; and has and has designed stage productions for a range of musical acts and events including Beck, Skrillex, Flying Lotus, Coachella, Google I/O, and the Tipping Point charity auction.
His current work at Lightform leverages cutting-edge computer vision techniques to simplify projection mapping, making the medium more accessible to mainstream retail, architecture, interior design, and location based entertainment.
Phil Reyneri is speaker of the following session:
Founder & Game Designer
Matthias Sala is speaker of the following session:
Head of Content Acquisition and Partnerships
Jenna has spent her career in both creative and business positions in the entertainment and technology sectors. She currently oversees content acquisition, strategy and partnerships for Viveport, HTC's app store for virtual reality. At HTC she is responsible for building the global content portfolio, managing content operations and structuring deals with VR creators and developers across games, entertainment, news, sports, education, lifestyle, creativity and utility among others. She formerly was the VP of Distribution at Maker Studios, Head of Entertainment Partnerships for Microsoft Studios and an agent in the video games division at CAA. She is a graduate of the UCLA Anderson School of Management and the University of Pennsylvania.
Jenna Seiden is speaker of the following session:
Managing Partner :: Creative Director
Alexandre is at the helm of Float4’s vision and strategy as he continuously fuels award-winning content-driven experiences. Always on the go, and perpetually analysing upcoming industry trends, he spearheads Float4’s business development and creative initiatives from his New York base. Alexandre is a passionate, insightful and inspiring leader with an unending desire to expand the limits of the possible.
Alexandre Simionescu is speaker of the following session:
VR/AR Expert, CEO
Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technology. Alan invented and brought to market the SmithsonMartin Emulator DJ System featured in WIRED and used by Linkin Park and Infected Mushroom. His latest endeavour as CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming an leader in business applications for VR/AR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations such as the World’s First 360° Photo Booth™
Alan Smithson is speaker of the following session:
Virtual World Society
Christopher Stapleton is a innovation entrepreneur making creative leaps in experience design to transform lives in entertainment, education and marketing. His research firm, simiosys.com, oversees projects and research around the world. As a Co-Founder of the Virtual World Society, he engaging global collaboration in Virtual Worlds. He is a pioneer in the practice of designing, building and evaluating the next generation immersive technology that melts the boundaries between reality, virtuality and the imagination. His work as Creative Venture Catalyst has helped launch and transform institutions through innovative design management and research. As a community organizer, he has founded and directed many entertainment, education and innovation initiatives across civic, academic and commercial sectors.
Christopher Stapleton has delivered innovative products and destinations for global entertainment and technology brands including: Universal Studios, NASA, Disney, Canon Nickelodeon, Meraas, Legend, Sanrio, Wanda, Sanrio, Resorts World Sentosa. He has shipped effective Virtual and Augmented Reality experiences based on the best practices of experience design for entertainment, education, training, marketing, health and wellness.
As Creative Producer for premiere destinations, he has mounted one-of-a-kind attractions integrating architecture, live performances and interactive virtual worlds for use in entertainment, education and social media customer experience (CX). Under his creative direction, he has facilitated transdisciplinary collaborative teams of designers, game developers, architects, engineers, fabricators, estimators, schedulers, operators and maintenance teams.
As Experience Architect, he has developed novel place-making and guest experiences from Broadway, filmmaking, theme parks, playgrounds and virtual games to define a competitive edge for global media technology brands. Blending artistic expression with emerging technology of Virtual and Augmented Reality (VR/AR) he create compelling immersive stories and games to enhance destinations for international audiences of Leisure & Entertainment, Education & Recreation Art & Culture, Dining and Retail, Health & Hospitality, Conferences & Tourism.
As Design Research Director, he initiates technology transfer projects for advancing simulation technology, techniques and talent to address the worlds pervasive problems. He has served as an Innovation Broker for global media and technology brands such as Canon Inc. IBM, MGM and Nickelodeon
Christopher Stapleton is moderator of the following session:
A digital entertainment leader with 20+ years of executive experience building successful companies, platforms, and products at the intersection of media and technology, Jim founded his first VR company in 1995. Jim is currently CEO of Awesome Rocketship, a startup focused on building integrated systems for the out-of-home VR market. Previously, Jim was Executive Producer on a massive augmented reality project at Google’s Niantic Labs, CEO of Fourth Wall Studios where he won a Primetime Emmy for the company’s pioneering work in transmedia content, and founder of several companies innovating 3D, mobile gaming, alternate reality games, and augmented reality.
Jim is currently a member of the Academy of Television Arts and Sciences, serves on the New Media Council Board of Delegates at the Producers Guild of America, and teaches Digital Content Creation at UCLA.
Jim Stewartson is speaker of the following session:
Vice President, Creative Development
Chanel Summers joined VRstudios in 2017 as its first Vice President of Creative Development, where she is responsible for delivering the kind of breakthrough content experiences the industry has come to expect from the leading provider of VR-enabled attractions for location-based entertainment operators. A pioneer in the field of interactive audio, Chanel has been a respected game producer and designer, Microsoft’s first audio technical evangelist, and a member of the original Xbox team, having helped to design and support the audio system for that groundbreaking console and creating the first ever support team for content creators. An accomplished touring drummer, Chanel also owns and runs her own audio production and design company, Syndicate 17, specializing in sound design, music production and audio implementation for location-based attractions and virtual, augmented, & mixed reality products. Chanel serves as a technical consultant to a number of organizations and innovative technology companies and lectures and educates around the world on subjects as diverse as the aesthetics of video game audio, world building, and secondary-level STEM education for young women.
Some of Syndicate 17’s recent work includes audio for MediaMation’s REACTIVR, first shown at IAAPA 2015; Intel Labs/5D Global/USC WbML’s Leviathan, featured and was an Official Selection at Sundance New Frontiers Festival 2016; VRstudios/VRcade’s Barking Irons, which debuted at CVR 2016 and planktOs: Crystal Guardians which showcased at Immerse Technology Summit 2016; the VR Experience (“The Repository”) for Universal Studios Orlando's 2016 Halloween Horror Nights; and the large-scale VR installation “VR Showdown in Ghost Town” for Knott’s Berry Farm, the first permanent free-roaming VR experience at a U.S. theme park.
Chanel is also a lecturer and director of the Experimental Audio Design Lab at the University of Southern California School of Cinematic Arts, was recently artistic director at Forest Ridge School of the Sacred Heart and primary faculty advisor at the Sony/USC Summer Associate Virtual Reality Innovation Program, and currently serves as a member of the World Building Institute, an associate member of the BAFTA VR Advisory Group, a member of the AudioVR Board of Advisors, and a member of the Virtuosity Entertainment consortium. In 2016 Chanel contributed a chapter entitled, “Making the Most of Audio in Characterization, Narrative Structure, and Level Design” to the CRC Press book, Level Design: Processes and Experiences.
Chanel Summers is speaker of the following session:
Visionary filmmaker, innovator and entrepreneur, Douglas Trumbull has enjoyed a long and prestigious technological and creative career in filmmaking and entertainment technologies. Following his breakthrough pioneering work as one of four photographic effects supervisors on 2001: A Space Odyssey, his name rapidly became synonymous with some of the greatest effects work of its era on titles such as The Andromeda Strain, Close Encounters Of The Third Kind, Star
Trek: The Motion Picture, and Blade Runner.
Trumbull directed Silent Running and Brainstorm, and he has also directed numerous Expo and special venue films, videos and attractions. Along the way he has been awarded more than twenty patents, including one for the first entertainment simulator ride (Back To The Future – The Ride at Universal Studios) and another for the Academy Award-winning Showscan® process for high speed 70 mm cinematography. He was recently awarded the coveted Gordon E. Sawyer Academy Award for his contributions to cinema technology.
In 1994 Trumbull merged his company Ridefilm Corporation with IMAX and helped launch the successful IMAX IPO that brought IMAX into the commercial feature film marketplace around the world.
While continuing to write and direct, Trumbull has continued to be fascinated with the challenges of making movies using advanced production technologies, while also developing an immersive cinematic language. He has set up Trumbull Studios in Western Massachusetts and continues to experiment and push the boundaries of giant screen, high frame-rate, extreme brightness 3D and virtual digital production, recently producing an experimental demonstration movie titled UFOTOG, shot and projected in his new MAGI process of 4K 3D at 120 frames per second.
Trumbull’s most recent developments include a new Magi screening concept, called the Magi Pod. It offers an extremely immersive “Giant Screen” experience in a small 70-seat prefabricated theater at a fraction of conventional theater costs. The Magi process allows unlimited camera movement and fast action, and is the first time in cinema history that virtually everything that occurs before the camera is captured and delivered to the ultra-wide screen in perfect clarity and deep 3D without any strobing, judder, or blur. This “hyper-reality” effect is now being explored creatively by Trumbull to create a new form of immersive cinema that uses a single-camera/single projector “lens-to-lens” system. Applications include cinemas, theme parks, location based entertainment centers, destination attractions, educational and training applications, and Mixed Reality.
Trumbull is developing several feature projects for production at Trumbull Studios, where he has been installing advanced virtual production technologies, now fully developed via the UFOTOG demo movie. He plans to direct one of these projects soon, and do so at his studio and in the Magi process
Douglas Trumbull is speaker of the following session:
Daren Ulmer is a creative leader and visionary with deep roots in designing and creating extraordinary and complex media-based attractions and shows. Having started his career at Disneyland, Daren has managed and created experiences for theme parks, museums, cultural attractions and expos around the world. Through the media studio Mousetrappe he has pioneered story-based projection mapping and led the development of award-winning media-based shows such as Happily Ever After and Tree of Life Awakens at Walt Disney World Resort; Beyond All Boundaries at the National WWII Museum with Executive Producer Tom Hanks; Space Shuttle Atlantis at Kennedy Space Center; and as Creative Director Daren lead the development and production of multiple media-based attractions at PortAventura World's Ferrari Land Experience. He and Mousetrappe are known for expert innovations worldwide — continually improving the way media is implemented to advance story, enhance space, and create audience connection.
Daren Ulmer is moderator of the following session:
CHAIRMAN & CHIEF EXECUTIVE OFFICER
Kevin brings more than 30 years of strategic C-suite experience leading domestic and international operations of evolving technology companies headquartered in the Silicon Valley and Seattle. He has held multiple CEO positions in organizations, ranging from venture or private equity-backed early-stage companies to IPO’s and publicly traded global organizations serving the Fortune 500.
Kevin Vitale is speaker of the following session:
Co-founder and General Partner
Outpost Capital LLC
Ryan Wang is Co-founder and General Partner of Outpost Capital, a leading Silicon Valley based venture capital fund focusing on VR/AR and new frontier technology with a strong presence in China. Ryan is known as a VR/AR expert who oversees companies in the US and greater China, with solid insights and strong connections in both markets.
Prior to Outpost, Ryan was a Venture Partner at CLI Ventures. Early in his career, Ryan has compiled a comprehensive and successful career as an investment banker at Citigroup and Societe Generale in New York City. Ryan is a snowboarder, world explorer and owner of many stylish hats.
Ryan Wang is speaker of the following session:
The Illusion Factory
Founder/Visionary behind The Illusion Factory and all of its ventures, including, Sizzle, the World’s First Global TransMedia Network that makes everything instantly transactional, informational or entertaining.
Depth of knowledge surrounding all forms of production in all media, distribution in all media, promotion in all media. Core focus on Virtual Reality and Augmented Reality and the many verticals of use of these cutting edge technologies. Global distribution of Virtual Reality products. Developer of numerous Virtual Reality projects including an educational International Space Station for NASA, theme park for Warner Bros., Chan Poker, Virtual Live Dealer Systems and much more.
For over 37 years, The Illusion Factory has been entrusted with the promotion and marketing of over 7 billion dollars in filmed, live, broadcast, online, gaming and interactive entertainment. During this time, they have garnered more than 265 of the top creative and technological awards for their clients and have helped to generate more than 100 billion dollars in revenue. The Illusion Factory and it’s production arm, IllusionQuest Studios, continue to set the standard as the leading cutting edge creative marketing and technology development company, focused on Virtual Reality and Augmented Reality Production and Global Distribution. The Illusion Factory has more than 30 “first company to achieve accomplishments” to its credit, and is perpetually developing technologies and systems to add to that collection of innovations.Their range of experience is vast, from creating air traffic control software for Lockheed Martin, to the artificial intelligence behind virtual sporting games, to a 3D Terminator Game and full season fantasy sports platforms for Sports Illustrated.
Their range is intentionally very diverse so that they may bring all of their vast experience into creating intellectual property that has never existed prior to our determining the successful need for its existence. Their current virtual projects include a complete virtual world for one of the world’s largest telecoms along with an extensive artificial intelligence platform for a project which remains confidential. IllusionQuest Studios collaborated on the first legal sports wagering app with American Wagering in Las Vegas, and has worked extensively in horse racing, lottery, sports wagering, casino wagering, regulated gaming, online wagering and games of skill.
Brian Weiner is speaker of the following session:
English born Kevin Williams has spent most of his career in the electronic entertainment industry, first as a fascinated player of the fledgling video amusement, then as an amateur computer devotee. At present he is a leading member of the emerging Digital Out-of-Home (DOOH) Leisure entertainment industry, both as consultant, observer and founding chairman of the sector association.
An early member of the personal computer boom in the UK and a game reviewer for the fledgling consumer game magazine scene – he designed his first game in 1984 (‘Bear George’). After leaving college Kevin worked for one of Europe’s largest amusement distributors (Electrocoin Automatics), and then for one of the most famous early independent consumer game developers (Andromeda Software). Following this he was involved with the launch of immersive entertainment systems, initially through Hughes Rediffusion (Thomson Entertainment) on the world’s first arcade simulator – the ‘Commander’. Then in the field of virtual reality with the UK’s first floated developer of this technology (Division Limited). He was then head hunted to become an Imagineer for The Walt Disney Company, specifically tasked on their emergence into the Location Based-Entertainment (LBE) field developing ‘DisneyQuest’ and its digital attractions. Following this, Kevin would go on to manage projects under contract as an executive for Angel Studios, developing their successful signature attractions for clients such as GamesWorks. The new millennium found him establishing an amusement division for European consumer software publisher Infogrames (INSKOR Entertainment Ltd).
Kevin Williams is speaker of the following sessions:
Kevin Williams is moderator of the following sessions:
NFL Experience Times Square
Kim Wright joined the NFL Experience Times Square in April 2017. As General Manager, she oversees the Sales, Fan Experience, and Operations departments of the first-of-its-kind attraction opening in the heart of New York City. Visitors to the NFL Experience will get closer than ever to the National Football League through immersive content, interactive displays, a state-of-the-art 4-D cinema and other multimedia effects.
Prior to joining the NFL Experience, Kim served as Senior Vice President of Revenue & Business Analytics for the National September 11 Memorial & Museum. As part of the team which opened the 9/11 Memorial & Museum, she launched the tourism marketing plan, established sales & ticketing operations, and collaborated on operational policies and procedures. Kim implemented revenue generating strategies across the organization, increased visitation annually, identified operating efficiencies, maximizing cost effectiveness while maintaining a world-class operation.
Before joining the 9/11 Memorial, Kim managed the Sales & Tourism department of the Intrepid Sea, Air & Space Museum during the reopening of the historic aircraft carrier. At Circle Line-Statue of Liberty Ferry, Kim was part of the team leading the company through the challenging years that followed September 11, 2001 as access to the Statue was being restored and during the expansion of operations to the South Street Seaport in lower Manhattan.
Kim holds a BS in Business Administration. She is a native New Yorker and currently resides in Brooklyn.
Kim Wright is speaker of the following session: