Senior Vice President, Entertainment & Games Strategy
Dave & Buster's Inc.
One of the best-known and most highly respected executives in the video game industry and an active investor in the digital media sector, Kevin was one of the original group of four individuals at Microsoft Corporation who came up with the idea for the Xbox video game system, an initiative that grew in part out of his role as group product manager for the DirectX family of Windows technologies.As Microsoft's first director of third-party relations for Xbox, Kevin secured support for Xbox from all major game publishers worldwide and created and managed the programs and processes that would ultimately lead to the strongest software line-up ever for the launch of a game console.Prior to joining Microsoft, Kevin served in a number of business and production capacities at Mindscape, a video game industry pioneer. After leaving Microsoft, Kevin co-founded or served in an executive capacity at a number of innovative, venture-backed companies including Capital Entertainment Group, the video game industry's first independent production company; Infinium Labs, a pioneer in the field of digital software distribution whose flagship product was a finalist for Best Hardware at the 2004 Electronic Entertainment Expo; and Nival Interactive, the largest independent game developer in Eastern Europe.Although he developed a number of games on his own during the industry's infancy, Kevin chose to attend the prestigious University of Southern California School of Cinema-Television where he majored in screenwriting and directing, before combining his two passions, technology and entertainment, in the field of interactive entertainment.
Kevin Bachus is speaker of the following session:
Ralph Barbagallo is a game industry veteran, entrepreneur, software engineer, published author, and experienced Augmented Reality and Virtual Reality developer. Ralph’s latest projects include the VRLA mixed reality Easter Egg hunt: a live HoloLens experience combining a physical set and a mixed reality experience available to the public. Forgesmith VR: a launch title for Gear VR’s new motion controller. Ether Wars: the first mixed reality RTS for HoloLens. InnAR Wars: an award-winning multiplayer strategy game for Google Tango. Caldera Defense: an action/strategy game for Gear VR. Ether Drift: an Augmented Reality strategy game combining 3D printed toys, games, and AR for mobile devices and upcoming wearable platforms. He is currently building next generation AR experiences for HoloLens and beyond.
Ralph Barbagallo is speaker of the following session:
Recognized as a creative and tech leader, Philippe Bergeron is the President and CEO of LA-based PaintScaping.com, an industry leader in 3D projection mapping. He’s also a successful actor, and holds a B.Sc. and M.Sc. in Computer Science.
He’s produced high-profile mappings for Sony Pictures, Eminem, Westin Hotels, Rodeo Drive,
Playboy Mansion, Tiffany & Co, Samuel Adams, MGM Resorts Int'l, BMW, Ariana Grande,
as well as for film and Broadway premieres. The mapping for Rihanna has reached over 1.5 billion views.
A recipient of many international awards in computer animation,
Bergeron has been an invited speaker all over the world, including London, New York, Monte Carlo, Tokyo, Montreal, and Melbourne.
Time Magazine has described his CGI work as a “breakthrough."
As an actor, Bergeron has been in over 50 film & TV shows, including Mad Men,
Iron Man 2, Rush Hour 3, Godzilla, Contact, ER, and Entourage. He guest starred on the first episode
of “The Sopranos” final season.
In his spare time, he enjoys landscape design.
His “Forest of Mirrors” garden has been featured on HGTV, and NBC.
Philippe Bergeron is speaker of the following session:
CEO & Owner
Markus Beyr is CEO and owner of Attraktion! GmbH. Attraktion! covers a group of innovative companies, mostly formed in 2011, creating media-based attractions and turn-key solutions for entertainment and leisure venues. The experience products created by Markus and his team cover a wide range of immersive experiences, interactive group games and a unique range of entertaining robots. Furthermore, his vision to merge the integration of attractions with the production of specialty venue movies for immersive and 4D attractions evolved in forming an in house CGI Animation Studio, focusing solely on nothing else than special venue films for the out of home entertainment markets. The company holds patents in interactive solutions and media based attraction technology. Noteworthy is that Attraktion! invented several new product genres within outstandingly short periods, also surprising is the fact that all the developed products have been placed in the market even before they were official launched!
Markus thinks outside the box together with vast industry experience in special venue theatres, he constantly teaches young professionals on proper use of innovative technologies in a leisure group experience. Nowadays his products invade the water park market to bring in media-based experiences for the first time ever as major integrated part in wet environments.
Markus started in themed entertainment beginning in the 90’s as lighting designer. Today, he’s one of the world’s leading attraction producers, with more than 250 attractions realized all over the world. He has been involved in successful projects for many theme parks around the world, and more than a hundred and twenty 4D/5D attractions plus numerous dark rides, brand lands and fulldome experiences: Marvel Superheroes 4D at Madame Tussauds London (UK), Dreamplay Manila (Philippines), Arthur 4D at Futuroscope (France), Swarovski Crystal World (Austria), Ancol (Indonesia) and City of Dreams, Macau (China). Markus´s work has been featured in industry publications such as; 4D Media Master (IP Magazine) and Future of Entertainment (EAP Magazine) and he has won several awards, including the prestigious THEA Award for outstanding achievement. He is active in global industry associations, served as member of the IAAPA European Committee, TILE Committee and the IMERSA Boards of Advisers. Markus is also a frequent speaker at global conferences and has spoken in almost every corner of the world at industry events from TEA SATE Orlando, Future of Retail Dubai to several Theme Park Summits in China.
Markus Beyr is speaker of the following session:
Yuval (“VRguy”) Boger is a leading authority on VR/AR technology and is the CEO of Sensics.
He joined Sensics in 2006 to help take VR from the lab to the market. He brings his unique technical experience and market expertise to the benefit of consumer electronics, out-of-home entertainment, industrial, defense and academic leaders to help them shape the art of the possible in VR.
He is a key architect of OSVR, the open-source virtual reality initiative, co-author of multiple VR-related patents and a sought-after expert speaker.
Yuval shares his thoughts about VR technology and the VR market at his popular blog www.vrguy.net
Before Sensics, Yuval was CEO of Oblicore, an enterprise software company (now part of Computer Associates), CEO of Unwired Express, a provider of context-sensitive wireless data platform, General Manager at RADCOM [NASDAQ: RDCM], and co-founder of Talia Technology, a medical diagnostic company. Prior to his commercial work, he had a distinguished 8-year military career.
He received a Master’s of Physics degree at Tel-Aviv University and an MBA from the J.L. Kellogg Graduate School of Management at Northwestern University.
Yuval Boger is speaker of the following session:
NFL Experience Times Square
Danny is a dynamic CEO with over 20 years of experience leading fast growing multi-channel consumer service businesses for global brands, with proven expertise in designing and delivering high touch, experiential products and services. Danny is currently the President of the NFL Experience Times Square, the world’s first interactive sports attraction in the heart of New York City. Previously, Boockvar was the Chief Executive Officer of New York Cruise Lines, Inc., operator of the world famous sightseeing company Circle Line Sightseeing Cruises which welcomes over 1 million visitors every year. New York Cruise Line's suite of brands also included North River Lobster Company, an award winning casual lobster restaurant experience, as well as the new Fish Bar at North River Landing, a seafood lounge, event space and rooftop concept, World Yacht, a leading luxury special events business, the Beast speed boat thrill ride and the Circle Live entertainment series.
Before New York Cruise Lines, Boockvar served as Chief Operating Officer & Chief Customer Officer of the Girl Scouts of the USA, where he helped transform the brand, customer orientation, and service delivery of the largest girl-serving organization in the world. Among other things, Boockvar led the first ever digitization of the $800 million Girl Scout cookie sale.
Prior to that, Boockvar spent almost 12 years as a senior executive at Weight Watchers International which saw pronounced growth during his tenure, having been purchased by private equity and taken public on the NYSE.
Daniel Boockvar is speaker of the following session:
CEO and Project Engineer
Neucities & Walt Disney Imagineering
He began his themed entertainment career with Walt Disney Imagineering as an architectural designer. He briefly left the company to work as a Show Designer for Rethink Leisure and Entertainment to work on an international theme park for 20th Century Fox. Recently, he returned to Walt Disney Imagineering as a Project Engineer, assisting in the development of the Star Wars Themed Land Expansion for Walt Disney Parks and Resorts. Throughout his career he has written about the impacts of technology, such as VR, AR and AI will affect the future experiences of theme parks and museums.
As an evangelist for the “smart city” movement, Kevin co-founded Neucities (formerly BrickBots), an online education network that works to educate professionals, community leaders and entrepreneurs in skills that drive the development of “smart city” and intelligible design processes in communities around the world. Most recently, Neucities was selected to participate in Y Combinator Start up School.
He, recently, established FutureUrbanLab a data journalism blog covering ideas that will shape the future of cities and their human experiences.
Kevin received his bachelor degrees in Architecture and Civil Engineering from Texas Tech University. Additionally, he has earned certifications in Data Analysis and Deep Learning, further pursuing his interests of understanding the human experience at intersection of technology and environment.
Kevin Boutte is speaker of the following session:
Keith Carr is speaker of the following session:
VR Junkies and Private Label VR
McKay is a full stack developer and a serial entrepreneur (optional add on) with a focus on business and cutting edge technologies
McKay Christensen is speaker of the following session:
Tony Christopher is speaker of the following session:
Blue Laser Consulting
Bob Cooney is an electronic gaming and location-based entertainment veteran, and a frequent contributor to RePlay Magazine with 25-years of experience bringing high tech out-of-home entertainment to consumers, operators, and venues. In 1991 as founder and chief executive of NASDAQ-listed laser tag pioneer Laser Storm, he partnered with Edison Brothers Stores to introduce laser tag and Virtuality VR centers across America. He later joined the initial executive team of Global VR, which introduced the first commercially successful virtual reality arcade game, the VR Vortek, and the first successfully licensed AAA PC-to-arcade cabinet conversion, EA Sports PGA Tour Golf. Cooney went on to become VP of marketing and business development of Ecast, who introduce the world’s first broadband connect digital jukeboxes, and COO of NTN Buzztime, the legendary networked trivia game company where he launched the restaurant industry’s most successful restaurant entertainment system into chains like Buffalo Wild Wings.
Bob Cooney is speaker of the following session:
Vice President, Strategic Growth
Christian oversees strategy and business development efforts for Cedar Fair Entertainment (NYSE: FUN), an owner and operator of 11 regional amusement parks, including Knott’s Berry Farm in Southern California. As part of this role, Christian leads the company’s efforts at the intersection of technology and entertainment, including virtual reality (VR), augmented reality (AR) and other immersive experiences. Recent projects include the development of a tetherless room-scale VR experience at Knott’s, piloting VR enhancements to pre-existing roller coasters, partnering with Electronic Arts to build digital attractions based on theirMass Effect and Plants vs. Zombies franchises, and introducing a new gamified AR mobile app dubbed as “Pokemon GO for roller coasters” by the media. Christian and his work in location-based entertainment have been featured in numerous publications, including Fortune, The LA Times, IGN, [a]list, Inverse and PC Magazine.
Previously, Christian worked as a management consultant at Bain & Company where he advised Fortune 500 clients, private equity funds and their portfolio companies on strategy, operations and commercial due diligence. Christian began his career working for GE Capital in the United States and abroad. He received his MBA from the Wharton School along with an MA in international studies from UPENN and completed his undergraduate degree at Boston College.
Christian Dieckmann is speaker of the following session:
Director of Strategy and Product Development
SimEx-Iwerks Entertainment, Inc.
Clark Dodsworth does enterprise strategy and product strategy for companies who plan to survive the convergence of context, ubiquitous sensors, realtime analytics, and pervasive A.I. in mobile devices. User-centered solutions will be a fundamental requirement for efficiency, effectiveness, and data security. The result: hyper-personalization in both workplace and leisure.
Clark’s current interests are in XR strategy, secure swarm sensing and realtime scenario support for mobile users, in daily life and for entertainment applications.
Clark is currently Director of Strategy and Product Development for SimEx-Iwerks Entertainment, Inc. of Toronto, Canada, which produced the world’s first flight simulator attraction in 1985 and provided the motionbase ride system for Disney’s Star Tours in 1987. SimEx has high-tech theaters in Japan, China, and North America.
In 2007, Clark did product definition and technology specification for the world’s first large-scale Augmented Reality deployment, for the 108-square-mile Dubailand entertainment project. That project included four theme parks designed by Chimera Design. The technology arc for that that implementation has met expectations.
In 1998, Clark co-developed the original “Ambient Intelligence” strategy for Philips, focused on smartphones, homes, and sensors. He has done extensive patent assessment for IBM and co-authored and edited "Digital Illusion: Entertaining the Future with High Technology” (Addison-Wesley). He contributes to the International Symposium on Mixed and Augmented Reality, the Entertainment Technology Center at Carnegie Mellon University, and the SIGGRAPH conference.
In college, Clark’s major professor was Dan Sandin, inventor of the CAVE immersive VR system, the first VR dataglove, the Immersadesk, and the Infinity Wall. As an undergraduate, he studied theatrical special effects under Wolfgang Wagner.
Clark Dodsworth is moderator of the following session:
Conrad Granito is an Indian Gaming veteran with over 25 years of experience in supporting, assisting and developing strong economic development with Tribal Nations. Mr. Granito is currently the General Manager of the Muckleshoot Indian Casino located in Auburn, WA. With his arrival in June of 2014, he is providing vision and leadership to take “the biggest and best in the Northwest” to the next level of sustainability and profitability. Prior to this, Mr. Granito was the General Manager of the Coushatta Casino Resort located in Kinder, LA for five and a half years. During his time there, he was the leading force in adding over 400 rooms to the property, as well as implementing major remodel and renovation to the property. These changes spearheaded a rebranding of the property, which realized increased market share and profitability. Prior to this, Mr. Granito served as Tamaya Enterprise Inc. Board’s (TEI) General Manager of the Santa Ana Star Casino located 10 miles north of Albuquerque, New Mexico from December 2003 to August 2008. With his arrival, the Star regained its position as the premier local gaming venue in the Albuquerque market. Mr. Granito was instrumental in assisting the Santa Ana Pueblo in refinancing outstanding debt twice which has enabled the Tribe and its business operations to operate more effectively. The Casino grew in market share over 40% and experienced an over 150% increase to EBITA over four years and in turn experienced the highest revenues ever achieved by the Casino in its history. Mr. Granito was previously the General Manager of Sky Ute Lodge and Casino, which is owned and operated by the Southern Ute Indian Tribe of Southwest Colorado. Mr. Granito was responsible for all aspects of this southwest Colorado property. While there the operation experienced record setting increases in market share and profitability. Also, with an increased emphasis in employee development, turnover was decreased from 63% to 6% in less than 18 months. Prior to Sky Ute Lodge and Casino, Mr. Granito was the President/COO of GameTech International. During his tenure there the company became a publicly traded entity and realized a 40% growth in market share. Prior to GameTech International, Mr. Granito was the General Manager of Isleta Gaming Palace located south of Albuquerque, New Mexico. While there, the gaming operation experienced quadruple growth and a tenfold increase in net revenue. He was also actively involved in the entire compacting process with the State of New Mexico. Mr. Granito’s gaming career started with the Sycuan Band of Mission Indians where his final position was Director of Gaming Operations. While at Sycuan, Mr. Granito was also the lead consultant for the Sycuan Center of Gaming Management. This tribally owned and operated business assisted tribes in gaming development. Mr. Granito has also consulted in the areas of feasibility studies, site locations, internal controls, gaming development, marketing and other related matters with over 55 Tribal Gaming operations.
Conrad Granito is speaker of the following session:
Doug has a wide range of M&E expertise including two successful startups. He focuses on product and company strategy, business development and technical development. His patents in motion tracking have been used in innovative products for the professional market. His work at ILM, Disney, and EA can be enjoyed in some of the largest grossing projects in history, including Star Wars, Pirates of the Caribbean, Need For Speed, and Madden.
Doug Griffin is speaker of the following session:
Zone Laser Tag, Inc.
Erik Guthrie is speaker of the following session:
Nolan Heimann LLP
Nearly 30 years of experience in immersive, experiential and location-based entertainment - the mere number of years of focus does not do justice to the passion. A career spent negotiating and documenting deals, building relationships, and developing businesses. Experienced general counsel, visionary problem-solver and business strategist, combining practical business experience with legal expertise and creativity. Proven success as dynamic business leader with knack for building consensus and motivating others. Known for energy, optimism and warmth.Specialties: location-based and immersive entertainment, strategic partnerships, licensing, cross-platform monetization, business and legal strategy for creative assets, technology and intellectual property.
Wendy Heimann-Nunes is speaker of the following session:
Dan Jamele is speaker of the following session:
Tick Tock Unlock
Ali Khan is speaker of the following session:
Michael LaFleur is speaker of the following session:
Next Generation Creative
Lenny Larsen is a passionate, wildly creative, world-changing individual who just happens to be in a wheelchair. He is an experienced executive; responsible for overseeing the conception, design, and production of countless entertainment experiences around the world. Lenny’s experience extends through a multitude of mediums including: multibillion-dollar theme parks, film and television, cutting edge technological innovations, and theatrical spectaculars.Lenny consistently brings to life compelling entertainment that inspires, amazes, and most importantly, connects emotionally with millions of people throughout the world. Having worked on nearly 100 high-level projects in 27 different countries; Lenny brings to the table creative vision, executive leadership, extensive international collaboration, and an infectious passion that wins over clients, gets projects approved, and rallies a team to tackle the impossible.An active supporter of the Themed Entertainment Association (TEA), Lenny also served seven years on the board of directors for the Western Division of the TEA and served as the producer for the 16th and 17th Annual Thea Awards and contributes to the annual SATE (Storytelling, Architecture, Technology, and Experience) conference.
Lenny Larsen is speaker of the following session:
CEO / Creative Director
Jake Lee-High is an artist, creative technologist, and CEO of Future Colossal, an award-winning innovation lab for experiential technologies in advertising, entertainment, and art. Exploring the boundaries of technology and design, Future Colossal creates immersive experiences and spaces, both physical and virtual, that are memorable, playful, and interact with the viewer. Drawn from a background in architecture, installation art, and experiential out-of-home, Jake’s vision shapes Future Colossal’s trajectory innovating new technologies and immersive experiences for brands such as Universal Studios, Warner Bros, Showtime, BMW, Jay Z, Microsoft, and MasterCard. He's been featured in major publications including the Washington Post, Fast Company, PSFK, and MediaPost and his work has received prestigious awards such as Cannes Lions, Clio, Andy, AdWeek Project ISAAC, and Art Directors Club.
Jake Lee-High is speaker of the following session:
Jack Rouse Associates
Shawn McCoy is moderator of the following session:
Executive Officer/SVP Operations Division
Vernon McGugan is speaker of the following session:
Bruce Merati has over 30 years of experience in gaming, technology, accounting and finance. Bruce Merati currently serves as CEO of Uplay1™ and Session Gaming, LLC a Nevada licensed gaming manufacturer and distributor and CTO of BC Technology, a sports wagering solution provider. Bruce Merati’s professional experience started with 7 years at the London office of Price Waterhouse Coopers (PwC) and his gaming career goes back to the early days of Internet gaming as CFO and CEO of VirtGame Corp; a public company founded in 1995, one of the first Internet gaming service providers. VirtGame later transitioned into land based gaming technology with focus on race and sports book software and pioneered Nevada style sever-based slot machine technologies. Bruce’s expertise covers diversified gaming technologies such as Internet gaming; sports and race software, server-based slot machines, keno and bingo system and applications as well as casino operation management. Bruce Merati is a graduate of London School of Economics, a CPA and a Chartered Accountant in England and Wales.
Bruce Merati is moderator of the following session:
Audience Advocate and Experience Designer for Interactive Attractions, Exhibits, and Research
I am an experience designer specializing in audience engagement, immersive storytelling, and building meaningful experiences for groups and family entertainment. My goal is to design memorable experiences that bring people together in playful engagement, creating memories for families and friends to share. I am interested in interactive experiences that encourage the audience to become actively involved at whatever level they choose, in order to increase investment, create a more personalized experience, and encourage repeat visitation.My experience has included design work for entertainment and informal education venues, as well as design research applying storytelling and emerging media to real-world challenges such as high risk training and mental health therapy. I have produced designs and prototypes for museums, theme parks, research venues and corporate training applications
Dana Mott is speaker of the following session:
Nelson Advisors, Inc.
Trevor Nelson is moderator of the following session:
Luke Noonan is speaker of the following session:
Technical filmmaker; creating custom patented software workflows for film production and producing awarded films using this in-house code and associated custom rigs. Virtual reality content production using Red Epic rigs and proprietary software. I focus on 360 stereoscopic HDR filmmaking for the the Oculus, HTC Vive, Microsoft HoloLens, Samsung Gear VR and Immerex platforms. Clients and teaming partners include (or have included) several of the major studios, broadcasters worldwide, museums, hardware manufacturers and vfx studios.
Greg Passmore is speaker of the following session:
Daniel Prado is speaker of the following session:
Founder and CEO
Convergence of 4 Dimensions
Andrew Prell, a veteran inventor, director, developer, and serial entrepreneur, is an early pioneer of virtual reality, being one of the first to commercialize the technology in the early 1990s. Andrew was the founder and CEO of Alternate Worlds Technology, Inc. (AWT) which developed and successfully marketed the first US Manufactured Virtual Reality Arcade System, the "Reality Rocket". The system featured several high profile games developed by Andrew's team, including Wolfenstein VR, CYBERTAG, and one of the first real-time 3D virtual reality games, Xenomorph, which was based on PixelPlanes Technology from the University of North Carolina.
More recently, Andrew is the Founder and CEO of Convergence of 4 Dimensions where he is working with industry leaders and other established pioneers on the Silica Nexus Project. The Silica Nexus is the first next-generation virtual universe, blending augmented reality, virtual reality, and virtual worlds in a unified platform. The cross-reality experience will be truly cross-platform, accessible through any game device from mobile, console, and desktop to arcade, location-based entertainment, and theme park installations with different capabilities and contextual based interfaces.
Andrew currently holds two patents and is named as an inventor in a third (The Brainwave Joystick Patent).
Andrew Prell is speaker of the following session:
Phil Reyneri is an artist and technologist who combines sculpture, video projection, and generative graphics to blur the lines between digital and physical media.
He is currently Design Director at Lightform, the world's first computer for projected augmented reality. In 2013 Phil designed software behind Bot & Dolly’s short film “Box,” which won multiple awards including Siggraph’s Best in Show, a Cannes Silver Lion, and Prix Ars Electronica’s Award of Distinction. He has previously worked for Obscura Digital, Google, and IDEO; and has and has designed stage productions for a range of musical acts and events including Beck, Skrillex, Flying Lotus, Coachella, Google I/O, and the Tipping Point charity auction.
His current work at Lightform leverages cutting-edge computer vision techniques to simplify projection mapping, making the medium more accessible to mainstream retail, architecture, interior design, and location based entertainment.
Phil Reyneri is speaker of the following session:
Matthias Sala is speaker of the following session:
Head of Content Acquisition and Partnerships
Jenna has spent her career in both creative and business positions in the entertainment and technology sectors. She currently oversees content acquisition, strategy and partnerships for Viveport, HTC's app store for virtual reality. At HTC she is responsible for building the global content portfolio, managing content operations and structuring deals with VR creators and developers across games, entertainment, news, sports, education, lifestyle, creativity and utility among others. She formerly was the VP of Distribution at Maker Studios, Head of Entertainment Partnerships for Microsoft Studios and an agent in the video games division at CAA. She is a graduate of the UCLA Anderson School of Management and the University of Pennsylvania.
Jenna Seiden is speaker of the following session:
Amusement Entertainment Management
Frank Seninsky is speaker of the following session:
Managing Partner :: Creative Director
Alexandre is at the helm of Float4’s vision and strategy as he continuously fuels award-winning content-driven experiences. Always on the go, and perpetually analysing upcoming industry trends, he spearheads Float4’s business development and creative initiatives from his New York base. Alexandre is a passionate, insightful and inspiring leader with an unending desire to expand the limits of the possible.
Alexandre Simionescu is speaker of the following session:
VR/AR Expert, CEO
Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technology. Alan invented and brought to market the SmithsonMartin Emulator DJ System featured in WIRED and used by Linkin Park and Infected Mushroom. His latest endeavour as CEO of MetaVRse has entered him into the world of virtual and augmented reality experiences, becoming an leader in business applications for VR/AR and providing insight into this exploding field of technologies. Alan has been recognized as an industry pioneer, and was recently mentioned in an article on “10 Virtual Reality Leaders you should follow in 2016”. Equally comfortable behind a turntable or a group of Fortune 500 executives, Alan continues to evolve MetaVRse and its innovations such as the World’s First 360° Photo Booth™
Alan Smithson is speaker of the following session:
Virtual World Society
Christopher Stapleton is speaker of the following session:
Jim Stewartson is speaker of the following session:
A pioneer in the field of interactive audio, Chanel Summers has been a respected game producer and designer, Microsoft’s first audio technical evangelist, and a member of the original Xbox team, having helped to design and support the audio system for that groundbreaking console and creating the first ever support team for content creators. An accomplished touring drummer, Chanel now owns and runs her own audio production and design company, Syndicate 17, specializing in sound design, music production and audio implementation for location-based attractions and virtual, augmented, & mixed reality products. Chanel also serves as a technical consultant to a number of organizations and innovative technology companies and lectures and educates around the world on subjects as diverse as the aesthetics of video game audio, world building, and secondary-level STEM education for young women.
Some of Syndicate 17’s recent work includes audio for MediaMation’s REACTIVR, first shown at IAAPA 2015; Intel Labs/5D Global's Leviathan, featured and was an Official Selection at Sundance New Frontiers Festival 2016; VRstudios/VRcade’s Barking Irons, which debuted at CVR 2016 and planktOs: Crystal Guardians which showcased at Immerse Technology Summit 2016; and the VR Experience (“The Repository”) for Universal Studios Orlando's 2016 Halloween Horror Nights. Syndicate 17 just recently completed the audio for another large-scale VR installation for Knott’s Berry Farm, which is the first permanent free-roaming VR experience at a U.S. theme park.
Chanel is also a lecturer and director of the Experimental Audio Design Lab at the University of Southern California School of Cinematic Arts, was recently artistic director at Forest Ridge School of the Sacred Heart and primary faculty advisor at the Sony/USC Summer Associate Virtual Reality Innovation Program, and currently serves as a member of the World Building Institute, an associate member of the BAFTA VR Advisory Group, a member of the AudioVR Board of Advisors, a member of the Virtuosity Entertainment consortium, and a technology advisor and audio provider/partner to trailblazing virtual reality company VRstudios/VRcade.
Chanel has also written a chapter for the newly released CRC Press book, Level Design: Processes and Experiences, entitled “Making the Most of Audio in Characterization, Narrative Structure, and Level Design.”
Chanel Summers is speaker of the following session:
Matt Szymczyk is speaker of the following session:
Chuck Taylor is speaker of the following session:
CHAIRMAN & CHIEF EXECUTIVE OFFICER
Kevin brings more than 30 years of strategic C-suite experience leading domestic and international operations of evolving technology companies headquartered in the Silicon Valley and Seattle. He has held multiple CEO positions in organizations, ranging from venture or private equity-backed early-stage companies to IPO’s and publicly traded global organizations serving the Fortune 500.
Kevin Vitale is speaker of the following session:
English born Kevin Williams has spent most of his career in the electronic entertainment industry, first as a fascinated player of the fledgling video amusement, then as an amateur computer devotee. At present he is a leading member of the emerging Digital Out-of-Home (DOOH) Leisure entertainment industry, both as consultant, observer and founding chairman of the sector association.
An early member of the personal computer boom in the UK and a game reviewer for the fledgling consumer game magazine scene – he designed his first game in 1984 (‘Bear George’). After leaving college Kevin worked for one of Europe’s largest amusement distributors (Electrocoin Automatics), and then for one of the most famous early independent consumer game developers (Andromeda Software). Following this he was involved with the launch of immersive entertainment systems, initially through Hughes Rediffusion (Thomson Entertainment) on the world’s first arcade simulator – the ‘Commander’. Then in the field of virtual reality with the UK’s first floated developer of this technology (Division Limited). He was then head hunted to become an Imagineer for The Walt Disney Company, specifically tasked on their emergence into the Location Based-Entertainment (LBE) field developing ‘DisneyQuest’ and its digital attractions. Following this, Kevin would go on to manage projects under contract as an executive for Angel Studios, developing their successful signature attractions for clients such as GamesWorks. The new millennium found him establishing an amusement division for European consumer software publisher Infogrames (INSKOR Entertainment Ltd).