Agenda

Future of Immersive Leisure - Las Vegas - Day 1 - Wednesday, September 13th, 2017

8:00 am
Registration & Networking Breakfast
8:45 am

Welcome to Day 1.

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Speaker
Kevin Williams
Founder
KWP, Ltd.
8:50 am

Selecting a computer system to properly support your VR experience is not as simple as stopping at your local computer store and buying whatever they have on the shelf. What type of process can ensure you have the optimal design/configuration to maximize performance while controlling costs? What are some of the possible stumbling blocks along the way and how can an expert team help you avoid them?RAVE Computer has years of experience in development of systems for the defense industry Training & Simulation community and brings that expertise to the commercial market.

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Sponsored by
RAVE Computer
Speaker
Steven WesoloskiRAVE Computer
Business Unit Manager
RAVE Computer
9:10 am

-A fireside chat with renowned immersive entertainment and special effects pioneer Douglas Trumbull of Trumbull Studios.   Interview conducted by Kevin Williams, Founder of KWP.

-In this fireside chat, Douglas Trumbull will discuss his bold vision of a more dynamic, expansive  immersive entertainment frontier drawing on his ground-breaking immersive entertainment and film experience feats. 

-From creating one of the first interactive theater simulators to developing the Back to the Future ride for Universal to serving as Vice-Chairman of the IMAX Corporation, Trumbull has pioneered and witnessed numerous aspects of the immersive out-of-home entertainment revolution.  

-His company has developed an immersive cinematic format called MAGI that harnesses super high frame rates, and utilizes a wide range of technologies, including compelling technology to deliver brighter, larger scale images with greater depth. 

-Trumbull Studios is planning to launch this year an array of MAGI Pod theaters utilizing the format. 

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Speaker
Douglas Trumbull
Film Director
Trumbull Studios
10:00 am
Exhibits & Morning Coffee Break
10:30 am

The much talked about commercial application of VR hardware, in a retail package, is covered in this session, bringing together leading exponents of the development and most importantly operation of VR in an amusement setting, charting the pitfalls and opportunities.

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Sponsored by
RAVE Computer
Moderator
Kevin Williams
Founder
KWP, Ltd.
Speakers
Kevin Bachus
Senior Vice President, Entertainment & Games Strategy
Dave & Buster's Inc.
Yuval Boger
CEO
Sensics
McKay Christensen
Co-Founder
VR Junkies and Private Label VR
Ali Khan
Founder
Tick Tock Unlock
Jenna Seiden
Head of Content Acquisition and Partnerships
HTC Vive
11:20 am

The defining of a new phase of VR development - looking at the untethered, and free roaming application of immersive entertainment. Is this new technology a natural successor to the familiar and dependable revenue generation by Laser Tag? Will VR break the mold?

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Sponsored by
RAVE Computer
Moderator
Kevin Williams
Founder
KWP, Ltd.
Speakers
Bob Cooney
Blue Laser Consulting
Sean Griffin
Director of Business Development
The VOID
Erik Guthrie
VP of Sales and Marketing
Zone Laser Tag, Inc.
Kevin Vitale
CHAIRMAN & CHIEF EXECUTIVE OFFICER
VRstudios®
12:05 pm
Lunch
1:05 pm

Use of the latest projection and tracking technology has created a new and compelling medium that has rocked the marketing and promotional world. This session will focus on the drive to take this immersive representation and deploy it in the heart of the entertainment sector.

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Sponsored by
RAVE Computer
Moderator
Daren Ulmer
Creative Director
Mousetrappe
Speakers
Philippe Bergeron
CEO
PaintScaping.com
Phil Reyneri
Design Director
Lightform
Alexandre Simionescu
Managing Partner :: Creative Director
Float4
1:55 pm

YDreams Global (www.ydreamsglobal.com - TSX-V:YD) is a Canadian technology public company, with offices in Vancouver, Dubai, São Paulo and Rio de Janeiro, that combines Augmented and Virtual Reality Technology, Design and Intelligence to respond to the challenges and demands of today’s users and consumers. The company has over 15 years of history and over 1000 projects worldwide.

Arkave VR is the company latest spinoff. A gaming platform for VR, connected in a network of “pay to play” arenas. The patented technology developed by YDreams allows up to three people to play together in the same Arena, seeing each other as avatars, with full body sensors and no wires, which creates a unique and immersive experience. The company is opening a franchising business model to accelerate growth.

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Sponsored by
YDreams Global
Speaker
Daniel JapiassuYDreams Global
CEO
YDreams Global
2:10 pm
Attraktion! GmbH (www.attraktion.com) is a globally acting Media Based Attraction producer, based in Austria. Recognized as a pacesetter in the field of leisure attractions for pushing the boundaries of existing practice and exploring new ways to connect with audiences. Attraktion! owns some unique, patented media based attraction formats, incl the worlds most immersive ride experience: Dome Ride Theater (www.domeride.com), a joint product with Intamin from Switzerland. Attraktion! also owns We Robots, service robots who autonomously roam in large environments providing service functions and entertainment (www.werobots.com). In his presentation, Markus Beyr will share his experiences and insights of immersive experiences without the need to use virtual reality glasses.
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Sponsored by
​Attraktion!
Speaker
Markus Beyr
CEO & Owner
Attraktion! GmbH
2:40 pm

The need to create a new, compelling and versatile destination attractions that can fit in various sizes of venues is being driven by the latest immersive technology. Developers of ground-breaking projects that hope to shape this sector of the business reveal their secrets on how this is being achieved.

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Sponsored by
RAVE Computer
Moderator
Christopher Stapleton
Co-Founder
Virtual World Society
Speakers
Michael LaFleur
Director, Writer, Choreographer & Creative Entertainment
Jeff Mayer
Creative Director
MAYER CREATIVE
3:25 pm
Exhibits & Afternoon Break
3:55 pm

Licensing: A Vital Business Strategy for Immersive Out-of-Home Entertainment” - Providing compelling content is vital to any successful venture.  This presentation by seasoned location-based entertainment attorney, Wendy Heimann-Nunes, will help you get the most out of  licensing opportunities, both as a licensor and licensee.  A properly conceived, well-executed,and  strong licensing relationship is critical.  Please join Ms. Heimann-Nunes as she provides insights into the licensing of intellectual property for immersive location-based entertainment, including a discussion of the benefits and key challenges.  This presentation will assist you in gaining a greater understanding of the most important legal and business considerations you might face when contemplating and engaging in licensing activities for immersive location-based entertainment.

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Sponsored by
RAVE Computer
Speaker
Wendy Heimann-Nunes
Co-Founder
Nolan Heimann LLP
4:20 pm

The ability to find the best content that works within the restraints of the Out-of-Home entertainment market, requires a special set of skills. Developers that are driving their content from the consumer VR gaming into the attraction and leisure market define the difficulties and opportunities encountered.

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Sponsored by
RAVE Computer
Moderator
Edward Marks
Founder and Co-CEO
The Producers Group
Speakers
Lenny Larsen
CEO/Executive Producer
Next Generation Creative
Lucas Miller
CEO and Co-Founder
RUST LTD
Luke Noonan
President
RUST, Ltd
4:45 pm

This session will focus on the effective launch and monetization of independent immersive non-gaming IP by examining a case study of the "Flatline Experience,," an immersive VR experience with in-home and out-of-home components that has achieved critical and commercial acclaim.  It will discuss how to launch such experiences to a new audience of "Cetennials" and how to broaden the audience for those experiences beyond hardcore audiences to pervade the larger pop culture.  In addition, the session will examine how  this IP was monetized across five windows by exploiting diverse immersive elements.  As such, it will highlight how franchise development for each of the five windows was assured by adhering to the core brand IP (home entertainment, pop-up, location-based, immersive theatre.)

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Sponsored by
RAVE Computer
Speaker
Julian McCrea
Executive Producer
Flatline Experience
5:10 pm

The use of immersive technology in establishing the new dawn for the destination entertainment environment is covered in this far-reaching conclusion to the conference. A panel of ground-breaking specialists discuss the difficulties and possibilities, and how this latest investment marks the dawn of a new age for the industry.

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Sponsored by
RAVE Computer
Moderator
Shawn McCoy
Vice President
Jack Rouse Associates
Speakers
Markus Beyr
CEO & Owner
Attraktion! GmbH
Kevin Boutte
CEO/Founder – Neucities Project Engineer
Project Engineer – Walt Disney Imagineering
Christian Dieckmann
Chief Strategy Officer
3D Live
Eric Gradman
CTO
Two Bit Circus
Daniel PradoYDreams Global
CTO
YDreams Global
5:55 pm
Room: Mandalay Bay, Shark Reef Aquarium - Polar Journey Interactive Adventure

Enjoy free drinks in Mandalay Bay’s latest attraction – Polar Journey, an immersive adventure to uncover the fascinating aspects of the Polar regions with several small Media based experiences, realized by Attraktion! GmbH.

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Sponsored by
​Attraktion!
7:30 pm
Room: MGM Grand - MGM Grand - Ground Level - inside LEVEL UP (adjacent to Hakkasan)

Zero Latency is excited to introduce attendees of FOIL to our groundbreaking free-roam technology in our very newly open first west coast arena.  Be one of the first people to play Zero Latency VR in Las Vegas. 

Virtual Reality Powered by Zero Latency, which opened on 9/8, is the first multi-player free-roam VR experience in Las Vegas. The arena, will immerse up to eight players in a completely interactive digital universe, allowing them to physically navigate considerable distances through the 2,000-square-foot arena while collaborating with other players in heart-racing challenges. Teams can choose from three different games for a 30-minute experience, depending on what kind of adventure they seek. Games include Zombie Survival, an intense shooter, Singularity, a sci-fi shoot and explore adventure, and Engineerium a gun-free puzzle game set in a fantasy world.Drinks and hot appetizers will be offered starting at 7:30 and will be available while supplies last

Sponsored by Zero Latency, the irrefutable world-leader in location-based free-roam Virtual Reality entertainment. The event is only open for attendees of FOIL. Bob Cooney from Zero Latency will introduce attendees to Zero Latency VR

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Sponsored by
Zero Latency

Future of Immersive Leisure - Las Vegas - Day 2 - Thursday, September 14th, 2017

8:00 am
Registration & Networking Breakfast
8:45 am

Welcome to Day 2.

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Speaker
Kevin Williams
Founder
KWP, Ltd.
8:50 am

How three guys without development backgrounds built a software company competing at the forefront of the worldwide LBVRE market--and how others can benefit from their unique perspective.

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Sponsored by
Springboard VR
Speaker
Jordan WilliamsSpringboard VR
Co-Founder/COO
Springboard VR
9:10 am

Moving far beyond the traditional 4Dfx audience experience, the leading exponents of the art of immersing an audience in a theater based experience give their insights into the requirements of the technology and the challenges that are driving advancements in this sector.

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Moderator
David Bloom
Columnist and Consultant
Tubefilter.com & TVRev.com
Speakers
Doug Griffin
Nomadic VR
Dan Jamele
CEO
Mediamation
Jim Stewartson
CEO
Awesome Rocketship
10:00 am

Seen as the future of the land-based casino and gaming industry, the use of the latest immersive technology creating a vast opportunity to cross-over between the attraction and the gaming experience. Leading developers and operators driving this new business offer their views.

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Moderator
Bruce Merati
CEO
Uplay1
Speakers
John English
President
WEBE GAMING LLC.
Conrad Granito
General Manager
Muckleshoot Casino
10:45 am
Exhibits & Morning Coffee Break
11:15 am

One of the most compelling elements of the drive in immersive entertainment is its ability to be incorporated within existing attractions - the need for the best technology, and reliable application, is addressed by an influential panel of speakers.

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Moderator
Trevor Nelson
Nelson Advisors, Inc.
Speakers
Jesse Allen
Editorial Director
Falcon's Creative Group
Chris Bellaci
Head of Business Development
Proof Inc
Greg Lombardo
Consultant
Vernon McGugan
CEO
DreamCraft Attractions
12:00 pm
Lunch
1:15 pm

The use of virtual, augmented, and projected technology has become defined by the term Mixed Reality, but the requirements, opportunities and issues in its deployment in the entertainment sector are considerable, and leaders deploying this new genre of hardware give their valuable view on this new business.

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Moderator
Clark Dodsworth
Director of Strategy and Product Development
SimEx-Iwerks Entertainment, Inc.
Speakers
Ralph Barbagallo
Founder
FLARB LLC
Matthias Sala
Founder & Game Designer
Gbanga
Chanel Summers
Vice President, Creative Development
VRstudios, Inc.
2:05 pm

Another aspect of the new business landscape in immersive technology is the cross-over that can be achieved from the home, commercial and even mobile entertainment markets. The ability to create an overarching business model to encapsulate this opportunity is discussed by leaders in this drive.

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Moderator
Darren David
Founder & CEO
Stimulant
Speakers
Tony Christopher
CEO/President and Founder
Landmark Entertainment
Andrew Prell
Founder and CEO
Convergence of 4 Dimensions
3:00 pm
Exhibits & Afternoon Break
3:30 pm

An increasing number of museums are turning to VR and AR to deepen visitor engagement with their exhibits and content and allow them to explore these resources freely in new dimensions. They are offering a wider range of immersive experiences using VR, AR, and other technologies, including immersive games, to spark greater visitor interest in and involvement with museum content and themes.  This session will highlight groundbreaking immersive experiences that radically transform the museum experience, traverse the museum and home markets, and have special implications for other leisure facilities.

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Moderator
Eli Meiners
Director of Museum Operations
21c Museum Hotels
Speakers
Dena Nord
Artist and Partner
Odvant Creative, LLC
Susan Poulton
Chief Digital Officer
The Franklin Institute​​
4:20 pm

Most developers of VR and AR location-based entertainment content are facing major obstacles.  It’s difficult to raise money for that content.  It’s even harder to monetize that content. Meanwhile, there are many alternative ways to finance and monetize such content.   This session will present key advice on alternative models for content financing and content monetization relating to VR/AR location-based entertainment and key ways for US-based developers of VR and AR location-based entertainment content to monetize their product in the Chinese market.

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Speakers
Jikhan Jung
CEO & Founder
Subdream Studios, Inc.
Ryan Wang
Co-founder and General Partner
Outpost Capital LLC
4:40 pm
The Session Description will be available shortly.
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Speaker
Kevin Williams
Founder
KWP, Ltd.
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